* constants for subsystems such as max and min values.
*/
+// have two buttons: one for shifting to high gear and the other for shifting to
+// low gear
+
public class Constants {
public static class OI {
- public final static int LEFT_STICK_PORT = 0;
- public final static int RIGHT_STICK_PORT = 1;
-
- // Need to fill in the port numbers of the following buttons
- public final static int TOGGLE_FLYWHEEL_PORT = 4;
- public final static int RUN_INDEXWHEEL_PORT = 1;
- public final static int REVERSE_INDEXWHEEL_PORT = 2;
- public final static int TOGGLE_GEAR_PORT = 5;
- public final static int RUN_INTAKE_PORT = 1;
- public final static int REVERSE_INTAKE_PORT = 4;
- public static final int INCREASE_SHOOTER_SPEED_PORT = 6;
- public static final int DECREASE_SHOOTER_SPEED_PORT = 2;
- public static final int BRAKE_CANTALONS_PORT = 5;
+ public final static int XBOX_CONTROLLER_PORT = 0;
+ // public final static int RIGHT_STICK_PORT = 1;
+ public static final int GAME_PAD_PORT = 2;
+
+ // Xbox Controller Ports
+ // public final static int TOGGLE_GEAR_PORT = 5;
+ public final static int SHIFT_LOW_PORT = 9;
+ public final static int SHIFT_HIGH_PORT = 10;
+ public final static int RUN_INTAKE_PORT = 6;
+ public final static int REVERSE_INTAKE_PORT = 8;
+ public final static int RUN_INDEXWHEEL_PORT = 5;
+ public final static int REVERSE_INDEXWHEEL_PORT = 7;
+ public static final int BRAKE_CANTALONS_PORT = 1;
public static final int COAST_CANTALONS_PORT = 3;
+ public static final int CLIMB_PORT = 4;
+
+ // Game Pad Ports
+ public final static int TOGGLE_FLYWHEEL_PORT = 1;
+ public static final int REVERSE_FLYWHEEL_PORT = 3;
+ public static final int INCREASE_SHOOTER_SPEED_PORT = 8;
+ public static final int DECREASE_SHOOTER_SPEED_PORT = 7;
+ public static final int RESET_SHOOTER_SPEED_PORT = 5;
+ public static final int TOGGLE_GEAR_MANIPULATOR_PORT = 2;
+
}
public static class Shooter {
public static final int INDEX_WHEEL = 7;
public final static int HALL_EFFECT_PORT = 9;
- public static final int MODULE_NUMBER = 10, PISTON_FORWARD = 6,
- PISTON_REVERSE = 5;
- public static final Value HIGH_GEAR = DoubleSolenoid.Value.kForward;
- public static final Value LOW_GEAR = DoubleSolenoid.Value.kReverse;
}
public static class DriveTrain {
- // GEARS
- public static final int PISTON_MODULE = 10, LEFT_GEAR_PISTON_FORWARD = 0,
- LEFT_GEAR_PISTON_REVERSE = 1, RIGHT_GEAR_PISTON_FORWARD = 2,
- RIGHT_GEAR_PISTON_REVERSE = 3;
- public static final Value HIGH_GEAR = DoubleSolenoid.Value.kForward;
- public static final Value LOW_GEAR = DoubleSolenoid.Value.kReverse;
+ public static final int PISTON_MODULE = 10;
+ public static final int GEAR_MANIPULATOR_PISTON_FORWARD = 4,
+ GEAR_MANIPULATOR_PISTON_REVERSE = 5;
+
+ public static final int DRIVETRAIN_GEAR_FORWARD = 0,
+ DRIVETRAIN_GEAR_REVERSE = 1;
+
+ public static final Value FORWARD_PISTON_VALUE = DoubleSolenoid.Value.kForward;
+ public static final Value REVERSE_PISTON_VALUE = DoubleSolenoid.Value.kReverse;
// MOTOR CONTROLLERS
public static final int FRONT_LEFT = 1;
public static class Intake {
public static final int INTAKE_ROLLER_PORT = 8;
+ }
+ public static class Climber {
+ public static final int WINCH_PORT = 0;
}
public static enum Direction {