* constants for subsystems such as max and min values.
*/
+// have two buttons: one for shifting to high gear and the other for shifting to
+// low gear
+
public class Constants {
public static class OI {
- public final static int LEFT_STICK_PORT = 0;
- public final static int RIGHT_STICK_PORT = 1;
+ public final static int XBOX_CONTROLLER_PORT = 0;
public static final int GAME_PAD_PORT = 2;
- public final static int TOGGLE_GEAR_PORT = 5;
- public final static int RUN_INTAKE_PORT = 1;
- public final static int REVERSE_INTAKE_PORT = 2;
-
- public final static int RUN_INDEXWHEEL_PORT = 1;
- public final static int REVERSE_INDEXWHEEL_PORT = 2;
- public static final int BRAKE_CANTALONS_PORT = 5;
- public static final int COAST_CANTALONS_PORT = 6;
-
- public final static int TOGGLE_FLYWHEEL_PORT = 1;
- public static final int REVERSE_FLYWHEEL_PORT = 3;
+ // Xbox Controller Ports
+ public final static int SHIFT_LOW_PORT = 9;
+ public final static int SHIFT_HIGH_PORT = 10;
+ public final static int RUN_INTAKE_PORT = 6;
+ public final static int REVERSE_INTAKE_PORT = 8;
+ public final static int RUN_INDEXWHEEL_PORT = 5;
+ public final static int REVERSE_INDEXWHEEL_PORT = 7;
+ public static final int BRAKE_CANTALONS_PORT = 1;
+ public static final int COAST_CANTALONS_PORT = 3;
+ public static final int CLIMB_PORT = 4;
+ public static final int STOP_CLIMB_PORT = 2;
+
+ // Game Pad Ports
+ public final static int RUN_FLYWHEEL_PORT = 1;
+ public static final int STOP_FLYWHEEL_PORT = 3;
+ public static final int REVERSE_FLYWHEEL_PORT = 4;
public static final int INCREASE_SHOOTER_SPEED_PORT = 8;
public static final int DECREASE_SHOOTER_SPEED_PORT = 7;
- public static final int RESET_SHOOTER_SPEED_PORT = 5;
- public static final int TOGGLE_GEAR_MANIPULATOR_PORT = 2;
+
+ public static final int RESET_SHOOTER_SPEED_PORT = 2;
+ public static final int SHIFT_GEAR_MANIPULATOR_HIGH_PORT = 6;
+ public static final int SHIFT_GEAR_MANIPULATOR_LOW_PORT = 5;
+
+ // 5 is piston out (gear manipulator)
+ // 6 is piston in (gear manipulator)
+
}
public static class Shooter {