* floating around.
*/
public class RobotMap {
- public final static int LEFT_STICK_PORT = 0, RIGHT_STICK_PORT = 1;
- public final static int TRIGGER_PORT = 1, TOGGLE_PORT = 2,
- TOGGLE_COMPRESSOR_PORT = 11;
- public static final int DRIVE_FRONT_LEFT = 4, DRIVE_FRONT_RIGHT = 5,
- DRIVE_REAR_LEFT = 3, DRIVE_REAR_RIGHT = 6;
- public static final int DRIVE_LEFT_A = 3, DRIVE_LEFT_B = 4,
- DRIVE_RIGHT_A = 2, DRIVE_RIGHT_B = 1;
+ public final static int LEFT_STICK_PORT = 0, RIGHT_STICK_PORT = 1;
+ public final static int TRIGGER_PORT = 1, TOGGLE_PORT = 2,
+ TOGGLE_COMPRESSOR_PORT = 11;
+ public static final int DRIVE_FRONT_LEFT = 4, DRIVE_FRONT_RIGHT = 5,
+ DRIVE_REAR_LEFT = 3, DRIVE_REAR_RIGHT = 6;
+ public static final int DRIVE_LEFT_A = 3, DRIVE_LEFT_B = 4,
+ DRIVE_RIGHT_A = 2, DRIVE_RIGHT_B = 1;
- public static final double DISTANCE_PER_PULSE = ((3.66 / 5.14) * 6 * Math.PI) / 256;
+ public static final double DISTANCE_PER_PULSE =
+ ((3.66 / 5.14) * 6 * Math.PI) / 256;
- public static final int ARM_LEFT = 2, ARM_RIGHT = 7;
- public static final double ARM_HIGH_SPEED = 0.5, ARM_LOW_SPEED = 0.5;
+ public static final int ARM_LEFT = 2, ARM_RIGHT = 7;
+ public static final double ARM_HIGH_SPEED = 0.5, ARM_LOW_SPEED = 0.5;
- // Claw
- public static final int SOLENOID_FORWARD = 0, SOLENOID_REVERSE = 1,
- MODULE_NUMBER = 0;
- public final static Value open = DoubleSolenoid.Value.kForward,
- close = DoubleSolenoid.Value.kReverse;
- public static double DRIVE_DEAD_ZONE = 0.25;
- // Compressor
- public static final int COMPRESSOR_PORT = 0;
+ // Claw
+ public static final int SOLENOID_FORWARD = 0, SOLENOID_REVERSE = 1,
+ MODULE_NUMBER = 0;
+ public final static Value open = DoubleSolenoid.Value.kForward,
+ close = DoubleSolenoid.Value.kReverse;
+ public static double DRIVE_DEAD_ZONE = 0.25;
+ // Compressor
+ public static final int COMPRESSOR_PORT = 0;
- public static void init() {
- }
+ public static void init() {
+ }
- public static enum Direction {
- LEFT, RIGHT, DOWN, UP, FORWARD, BACKWARD;
- }
+ public static enum Direction {
+ LEFT, RIGHT, DOWN, UP, FORWARD, BACKWARD;
+ }
}