X-Git-Url: http://challenge-bot.com/repos/?a=blobdiff_plain;f=src%2Forg%2Fusfirst%2Ffrc%2Fteam3501%2Frobot%2Fsubsystems%2FShooter.java;h=6e0c7acfb443a9106e46ed27d0c40e985732ebf4;hb=68e554b243aad0de65f60658ff21ec893119d526;hp=68c1d51ab1bb3550ac4b49b9547839ecf0e99c82;hpb=07ceaad81226c3648a96e4aecb963773b00fe17f;p=3501%2Fstronghold-2016 diff --git a/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java b/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java index 68c1d51a..6e0c7acf 100755 --- a/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java +++ b/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java @@ -1,21 +1,62 @@ package org.usfirst.frc.team3501.robot.subsystems; import org.usfirst.frc.team3501.robot.Constants; -import org.usfirst.frc.team3501.robot.Constants.Shooter.State; +import org.usfirst.frc.team3501.robot.sensors.Lidar; +import org.usfirst.frc.team3501.robot.sensors.Photogate; import edu.wpi.first.wpilibj.CANTalon; +import edu.wpi.first.wpilibj.CounterBase.EncodingType; +import edu.wpi.first.wpilibj.DoubleSolenoid; +import edu.wpi.first.wpilibj.Encoder; import edu.wpi.first.wpilibj.command.Subsystem; +/*** + * The Shooter consists of a platform and wheel, each controlled by separate + * motors. The piston controlling the platform pushes the ball onto the wheel. + * The wheel is controlled by a motor, which is running before the ball is + * pushed onto the wheel. The spinning wheel propels the ball. + * + * @author superuser + * + */ + public class Shooter extends Subsystem { - // TODO: check all files for control m characters private CANTalon shooter; + private DoubleSolenoid hood1, hood2, punch; + private Encoder encoder; + private Lidar lidar; + private Photogate photogate; + private boolean usePhotoGate; public Shooter() { shooter = new CANTalon(Constants.Shooter.PORT); + hood1 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD, + Constants.Shooter.HOOD_REVERSE); + hood2 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD, + Constants.Shooter.HOOD_REVERSE); + punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD, + Constants.Shooter.PUNCH_REVERSE); + + encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A, + Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X); + usePhotoGate = true; } - public double getCurrentSetPoint() { - return shooter.get(); + /*** + * This method checks to see if the ball has successfully passed through the + * intake rollers and is inside. + * + * @return whether the presence of the ball is true or false and returns the + * state of the condition (true or false). + */ + + public boolean isBallInside() { + + if (usePhotogate()) + return photogate.isBallPresent(); + else + return true; + } public void setSpeed(double speed) { @@ -31,20 +72,60 @@ public class Shooter extends Subsystem { this.setSpeed(0.0); } - public State getState() { - return (this.getCurrentSetPoint() == 0) ? State.RUNNING : State.STOPPED; + public double getSpeed() { + return encoder.getRate(); + } + + /* + * We are going to map a lidar distance to a shooter speed that will be set to + * the shooter. This function does not yet exist so we will just use y=x but + * when testing commences we shall create the function + */ + public double getShooterSpeed() { + double distanceToGoal = lidar.getDistance(); + double shooterSpeed = distanceToGoal; // Function to be determined + return shooterSpeed; } // Use negative # for decrement. Positive for increment. + public void changeSpeed(double change) { - double newSpeed = getCurrentSetPoint() + change; - if (newSpeed > 1.0) - shooter.set(1.0); - else if (newSpeed < -1.0) - shooter.set(-1.0); - else { - setSpeed(newSpeed); - } + double newSpeed = getSpeed() + change; + setSpeed(newSpeed); + } + + // Punch Commands + public void extendPunch() { + punch.set(Constants.Shooter.punch); + } + + public void retractPunch() { + punch.set(Constants.Shooter.retract); + } + + public void raiseHood() { + hood1.set(Constants.Shooter.open); + hood2.set(Constants.Shooter.open); + } + + public void lowerHood() { + hood1.set(Constants.Shooter.closed); + hood2.set(Constants.Shooter.closed); + } + + public boolean isHoodDown() { + if (hood1.get() == Constants.Shooter.open + && hood2.get() == Constants.Shooter.open) + return true; + return false; + } + + public boolean usePhotogate() { + return this.usePhotoGate; + } + + public void togglePhotoGate() { + this.usePhotoGate = !this.usePhotoGate; } @Override