X-Git-Url: http://challenge-bot.com/repos/?a=blobdiff_plain;f=src%2Forg%2Fusfirst%2Ffrc%2Fteam3501%2Frobot%2Fsubsystems%2FShooter.java;h=91793d8aebd2546c6733f1cd05f98302d72a6ae5;hb=2485099662fecd9ccb9f6ac455b2f37fefc0ed97;hp=348752566e3a616fc3d54c298297bab3d173aff7;hpb=64055177ef39e87231d59cb427b157fa97bb03da;p=3501%2Fstronghold-2016 diff --git a/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java b/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java index 34875256..91793d8a 100755 --- a/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java +++ b/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java @@ -1,6 +1,8 @@ package org.usfirst.frc.team3501.robot.subsystems; import org.usfirst.frc.team3501.robot.Constants; +import org.usfirst.frc.team3501.robot.sensors.Lidar; +import org.usfirst.frc.team3501.robot.sensors.Photogate; import edu.wpi.first.wpilibj.CANTalon; import edu.wpi.first.wpilibj.CounterBase.EncodingType; @@ -9,10 +11,10 @@ import edu.wpi.first.wpilibj.Encoder; import edu.wpi.first.wpilibj.command.Subsystem; /*** - * The Shooter consists of a platform and wheel, each controlled by - * separate motors. The motor controlling the platform pushes the ball onto the - * wheel. The wheel is controlled by a motor, which runs once the ball is pushed - * onto the wheel. The spinning wheel propels the ball. + * The Shooter consists of a platform and wheel, each controlled by separate + * motors. The piston controlling the platform pushes the ball onto the wheel. + * The wheel is controlled by a motor, which is running before the ball is + * pushed onto the wheel. The spinning wheel propels the ball. * * @author superuser * @@ -20,28 +22,24 @@ import edu.wpi.first.wpilibj.command.Subsystem; public class Shooter extends Subsystem { private CANTalon shooter; - private CANTalon angleAdjuster; - private DoubleSolenoid punch; + private DoubleSolenoid hood1, hood2, punch; private Encoder encoder; + private Lidar lidar; + private Photogate photogate; public Shooter() { shooter = new CANTalon(Constants.Shooter.PORT); - angleAdjuster = new CANTalon(Constants.Shooter.ANGLE_ADJUSTER_PORT); - punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD_PORT, - Constants.Shooter.PUNCH_REVERSE_PORT); + hood1 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD, + Constants.Shooter.HOOD_REVERSE); + hood2 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD, + Constants.Shooter.HOOD_REVERSE); + punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD, + Constants.Shooter.PUNCH_REVERSE); encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A, Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X); } - /*** - * - * @return current sensor position?? - */ - public double getCurrentSetPoint() { - return shooter.get(); - } - /*** * This method checks to see if the ball has successfully passed through the * intake rollers and is inside. @@ -51,7 +49,10 @@ public class Shooter extends Subsystem { */ public boolean isBallInside() { - return true; + if (usePhotogate()) + return photogate.isBallPresent(); + else + return false; } public void setSpeed(double speed) { @@ -71,22 +72,54 @@ public class Shooter extends Subsystem { return encoder.getRate(); } + /* + * We are going to map a lidar distance to a shooter speed that will be set to + * the shooter. This function does not yet exist so we will just use y=x but + * when testing commences we shall create the function + */ + public double getShooterSpeed() { + double distanceToGoal = lidar.getDistance(); + double shooterSpeed = distanceToGoal; // Function to be determined + return shooterSpeed; + } + // Use negative # for decrement. Positive for increment. public void changeSpeed(double change) { - double newSpeed = getCurrentSetPoint() + change; + double newSpeed = getSpeed() + change; setSpeed(newSpeed); } // Punch Commands - public void punch() { + public void extendPunch() { punch.set(Constants.Shooter.punch); } - public void resetPunch() { + public void retractPunch() { punch.set(Constants.Shooter.retract); } + public void raiseHood() { + hood1.set(Constants.Shooter.open); + hood2.set(Constants.Shooter.open); + } + + public void lowerHood() { + hood1.set(Constants.Shooter.closed); + hood2.set(Constants.Shooter.closed); + } + + public boolean isHoodDown() { + if (hood1.get() == Constants.Shooter.open + && hood2.get() == Constants.Shooter.open) + return true; + return false; + } + + public boolean usePhotogate() { + return true; + } + @Override protected void initDefaultCommand() { }