X-Git-Url: http://challenge-bot.com/repos/?a=blobdiff_plain;f=src%2Forg%2Fusfirst%2Ffrc%2Fteam3501%2Frobot%2Fsubsystems%2FShooter.java;h=ab5eb66ffe6831db965cb078366dc21798e6f556;hb=95f05eb0afbbdf719de43f579b6d69e1758b1d3c;hp=cbf6df66b7408e50802b37240811c49f1c246af9;hpb=27fac8edea72a6504aaeaf873ec74adbb2cb699f;p=3501%2Fstronghold-2016 diff --git a/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java b/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java index cbf6df66..ab5eb66f 100755 --- a/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java +++ b/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java @@ -1,6 +1,8 @@ package org.usfirst.frc.team3501.robot.subsystems; import org.usfirst.frc.team3501.robot.Constants; +import org.usfirst.frc.team3501.robot.sensors.Lidar; +import org.usfirst.frc.team3501.robot.sensors.Photogate; import edu.wpi.first.wpilibj.CANTalon; import edu.wpi.first.wpilibj.CounterBase.EncodingType; @@ -9,10 +11,10 @@ import edu.wpi.first.wpilibj.Encoder; import edu.wpi.first.wpilibj.command.Subsystem; /*** - * The Shooter consists of a platform and wheel, each controlled by - * separate motors. The motor controlling the platform pushes the ball onto the - * wheel. The wheel is controlled by a motor, which runs once the ball is pushed - * onto the wheel. The spinning wheel propels the ball. + * The Shooter consists of a platform and wheel, each controlled by separate + * motors. The piston controlling the platform pushes the ball onto the wheel. + * The wheel is controlled by a motor, which is running before the ball is + * pushed onto the wheel. The spinning wheel propels the ball. * * @author superuser * @@ -20,22 +22,24 @@ import edu.wpi.first.wpilibj.command.Subsystem; public class Shooter extends Subsystem { private CANTalon shooter; - private CANTalon angleAdjuster; - private DoubleSolenoid punch; + private DoubleSolenoid hood1, hood2, punch; private Encoder encoder; + private Lidar lidar; + private Photogate photogate; + private boolean usePhotoGate; public Shooter() { shooter = new CANTalon(Constants.Shooter.PORT); - angleAdjuster = new CANTalon(Constants.Shooter.ANGLE_ADJUSTER_PORT); - punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD_PORT, - Constants.Shooter.PUNCH_REVERSE_PORT); + hood1 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD, + Constants.Shooter.HOOD_REVERSE); + hood2 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD, + Constants.Shooter.HOOD_REVERSE); + punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD, + Constants.Shooter.PUNCH_REVERSE); encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A, Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X); - } - - public double getCurrentSetPoint() { - return shooter.get(); + usePhotoGate = true; } /*** @@ -47,7 +51,10 @@ public class Shooter extends Subsystem { */ public boolean isBallInside() { - return true; + if (usePhotogate()) + return photogate.isBallPresent(); + else + return true; } public void setSpeed(double speed) { @@ -67,28 +74,58 @@ public class Shooter extends Subsystem { return encoder.getRate(); } + /* + * We are going to map a lidar distance to a shooter speed that will be set to + * the shooter. This function does not yet exist so we will just use y=x but + * when testing commences we shall create the function + */ + public double getShooterSpeed() { + double distanceToGoal = lidar.getDistance(); + double shooterSpeed = distanceToGoal; // Function to be determined + return shooterSpeed; + } + // Use negative # for decrement. Positive for increment. public void changeSpeed(double change) { - double newSpeed = getCurrentSetPoint() + change; - if (newSpeed > 1.0) - shooter.set(1.0); - else if (newSpeed < -1.0) - shooter.set(-1.0); - else { - setSpeed(newSpeed); - } + double newSpeed = getSpeed() + change; + setSpeed(newSpeed); } // Punch Commands - public void punch() { + public void extendPunch() { punch.set(Constants.Shooter.punch); } - public void resetPunch() { + public void retractPunch() { punch.set(Constants.Shooter.retract); } + public void raiseHood() { + hood1.set(Constants.Shooter.open); + hood2.set(Constants.Shooter.open); + } + + public void lowerHood() { + hood1.set(Constants.Shooter.closed); + hood2.set(Constants.Shooter.closed); + } + + public boolean isHoodDown() { + if (hood1.get() == Constants.Shooter.open + && hood2.get() == Constants.Shooter.open) + return true; + return false; + } + + public boolean usePhotogate() { + return this.usePhotoGate; + } + + public void togglePhotoGate() { + this.usePhotoGate = !this.usePhotoGate; + } + @Override protected void initDefaultCommand() { }