X-Git-Url: http://challenge-bot.com/repos/?a=blobdiff_plain;f=src%2Forg%2Fusfirst%2Ffrc%2Fteam3501%2Frobot%2Fsubsystems%2FShooter.java;h=f547ab0ee84fa2ae9399eb75898534218615ba07;hb=a56412b727a0e8168a8e4b46fddf1eaad6028f80;hp=0264c7578e5f34afb6ce0bdfea7abaab0a36fdec;hpb=93453536a87a1f0decf9a88ab00f77438097b5a7;p=3501%2Fstronghold-2016 diff --git a/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java b/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java index 0264c757..f547ab0e 100755 --- a/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java +++ b/src/org/usfirst/frc/team3501/robot/subsystems/Shooter.java @@ -1,7 +1,7 @@ package org.usfirst.frc.team3501.robot.subsystems; import org.usfirst.frc.team3501.robot.Constants; -import org.usfirst.frc.team3501.robot.Lidar; +import org.usfirst.frc.team3501.robot.sensors.Lidar; import edu.wpi.first.wpilibj.CANTalon; import edu.wpi.first.wpilibj.CounterBase.EncodingType; @@ -21,14 +21,14 @@ import edu.wpi.first.wpilibj.command.Subsystem; public class Shooter extends Subsystem { private CANTalon shooter; - private CANTalon angleAdjuster; private DoubleSolenoid hood, punch; private Encoder encoder; private Lidar lidar; public Shooter() { shooter = new CANTalon(Constants.Shooter.PORT); - angleAdjuster = new CANTalon(Constants.Shooter.ANGLE_ADJUSTER_PORT); + hood = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD, + Constants.Shooter.HOOD_REVERSE); punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD, Constants.Shooter.PUNCH_REVERSE); @@ -65,6 +65,17 @@ public class Shooter extends Subsystem { return encoder.getRate(); } + /* + * We are going to map a lidar distance to a shooter speed that will be set to + * the shooter. This function does not yet exist so we will just use y=x but + * when testing commences we shall create the function + */ + public double getShooterSpeed() { + double distanceToGoal = lidar.getDistance(); + double shooterSpeed = distanceToGoal; // Function to be determined + return shooterSpeed; + } + // Use negative # for decrement. Positive for increment. public void changeSpeed(double change) { @@ -81,6 +92,14 @@ public class Shooter extends Subsystem { punch.set(Constants.Shooter.retract); } + public void raiseHood() { + hood.set(Constants.Shooter.open); + } + + public void lowerHood() { + hood.set(Constants.Shooter.closed); + } + @Override protected void initDefaultCommand() { }