public RunFlyWheelContinuous() {
// Use requires() here to declare subsystem dependencies
// eg. requires(chassis);
- requires(shooter);
this.wheelP = this.shooter.wheelP;
this.wheelI = this.shooter.wheelI;
}
// Called just before this Command runs the first time
+ @Override
protected void initialize() {
this.wheelController.setSetPoint(this.target);
}
// Called repeatedly when this Command is scheduled to run
+ @Override
protected void execute() {
double shooterSpeed = this.wheelController
.calcPID(this.shooter.getShooterRPM());
}
// Make this return true when this Command no longer needs to run execute()
+ @Override
protected boolean isFinished() {
return false;
}
// Called once after isFinished returns true
+ @Override
protected void end() {
this.shooter.stopFlyWheel();
}
// Called when another command which requires one or more of the same
// subsystems is scheduled to run
+ @Override
protected void interrupted() {
- end();
+
}
}