private static final double RPM_THRESHOLD = 10;
private static final double DEFAULT_INDEXING_MOTOR_VALUE = -0.75;
- private static final double DEFAULT_SHOOTING_SPEED = 3100; // rpm
+ private static final double DEFAULT_SHOOTING_SPEED = 2700; // rpm
private static final double SHOOTING_SPEED_INCREMENT = 50;
private static final int ACCEPTABLE_SHOOTING_DEVIATION = 300;
piston = new DoubleSolenoid(Constants.Shooter.MODULE_NUMBER,
Constants.Shooter.PISTON_FORWARD, Constants.Shooter.PISTON_REVERSE);
+
+ /*
+ * piston = new DoubleSolenoid(Constants.Shooter.MODULE_NUMBER,
+ * Constants.Shooter.PISTON);
+ */
}
/**