import edu.wpi.first.wpilibj.command.Subsystem;
public class Shooter extends Subsystem {
+ public double wheelP = 0, wheelI = 0, wheelD = -0;
private static Shooter shooter;
private final CANTalon flyWheel, indexWheel;
+ public static final double DEFAULT_INDEXING_SPEED = 0;
+ public static final double DEFAULT_SHOOTING_SPEED = 0;
+ public static double CURRENT_SHOOTING_SPEED = DEFAULT_SHOOTING_SPEED;
+
+ public static final double SHOOTING_SPEED_INCREMENT = 0;
+
private Shooter() {
flyWheel = new CANTalon(Constants.Shooter.FLY_WHEEL);
indexWheel = new CANTalon(Constants.Shooter.INDEX_WHEEL);
+
}
/**
protected void initDefaultCommand() {
}
+
+ public double getShooterSpeed() {
+ return 0.0;
+ }
}