hallEffect = new HallEffectSensor(Constants.Shooter.HALL_EFFECT_PORT, 1);
- piston = new DoubleSolenoid(Constants.DriveTrain.MODULE_NUMBER,
+ piston = new DoubleSolenoid(Constants.Shooter.MODULE_NUMBER,
Constants.Shooter.PISTON_FORWARD, Constants.Shooter.PISTON_REVERSE);
}