private PIDController wheelController;
private static final double RPM_THRESHOLD = 10;
- private static final double DEFAULT_INDEXING_MOTOR_VALUE = -0.75;
- private static final double DEFAULT_SHOOTING_SPEED = 3100; // rpm
+ private static final double DEFAULT_INDEXING_MOTOR_VALUE = 0.75;
+ private static final double REVERSE_FLYWHEEL_MOTOR_VALUE = -0.75;
+ private static final double DEFAULT_SHOOTING_SPEED = 2700; // rpm
private static final double SHOOTING_SPEED_INCREMENT = 50;
private double targetShootingSpeed = DEFAULT_SHOOTING_SPEED;
private void changeGear(DoubleSolenoid.Value gear) {
piston.set(gear);
}
+
+ public void reverseFlyWheel() {
+ this.setFlyWheelMotorVal(shooter.REVERSE_FLYWHEEL_MOTOR_VALUE);
+ }
}