public static class DriveTrain {
// Drivetrain Motor Related Ports
public static final int FRONT_LEFT = 1;
- public static final int FRONT_RIGHT = 4;
+ public static final int FRONT_RIGHT = 6;
public static final int REAR_LEFT = 2;
- public static final int REAR_RIGHT = 3;
+ public static final int REAR_RIGHT = 5;
// Encoder related ports
public final static int ENCODER_LEFT_A = 0;
public final static int ENCODER_RIGHT_A = 9;
public final static int ENCODER_RIGHT_B = 8;
- public final static int FORWARD_CHANNEL = 0;
- public final static int REVERSE_CHANNEL = 0;
-
public static final double INCHES_PER_PULSE = ((3.66 / 5.14) * 6 * Math.PI)
/ 256;
public static double encoderTolerance = 8.0, gyroTolerance = 5.0;
public static final int MANUAL_MODE = 1, ENCODER_MODE = 2, GYRO_MODE = 3;
- public static final int LEFT_FORWARD = 0, LEFT_REVERSE = 1,
- RIGHT_FORWARD = 2, RIGHT_REVERSE = 3;
+ public static final int LEFT_FORWARD = 6, LEFT_REVERSE = 5,
+ RIGHT_FORWARD = 0, RIGHT_REVERSE = 1;
public static double time = 0;
// Gearing constants
public static class Scaler {
// Piston channels
- public final static int FORWARD_CHANNEL = 0;
- public final static int REVERSE_CHANNEL = 1;
+ public final static int FORWARD_CHANNEL = 6;
+ public final static int REVERSE_CHANNEL = 0;
// Winch port
public final static int WINCH_MOTOR = 0;
public static class Shooter {
public static final int PORT = 0;
- public static final int PUNCH_FORWARD = 0;
+ public static final int PUNCH_FORWARD = 5;
public static final int PUNCH_REVERSE = 1;
public static final int ANGLE_ADJUSTER_PORT = 0;
// Encoder port
public static final int ENCODER_PORT_A = 0;
public static final int ENCODER_PORT_B = 0;
- public static final int HOOD_FORWARD = 2;
- public static final int HOOD_REVERSE = 3;
+ public static final int RIGHT_HOOD_FORWARD = 2;
+ public static final int RIGHT_HOOD_REVERSE = 4;
+ public static final int LEFT_HOOD_FORWARD = 4;
+ public static final int LEFT_HOOD_REVERSE = 2;
public static final double DEFAULT_SHOOTER_SPEED = 0.5;
this.disable();
gyro.start();
- leftGearPiston = new DoubleSolenoid(Constants.DriveTrain.LEFT_FORWARD,
+ leftGearPiston = new DoubleSolenoid(10, Constants.DriveTrain.LEFT_FORWARD,
Constants.DriveTrain.LEFT_REVERSE);
- rightGearPiston = new DoubleSolenoid(Constants.DriveTrain.RIGHT_FORWARD,
+ rightGearPiston = new DoubleSolenoid(10,
+ Constants.DriveTrain.RIGHT_FORWARD,
Constants.DriveTrain.RIGHT_REVERSE);
Constants.DriveTrain.inverted = false;
}
/*
* Method is a required method that the PID Subsystem uses to return the
* calculated PID value to the driver
- *
+ *
* @param Gives the user the output from the PID algorithm that is calculated
* internally
- *
+ *
* Body: Uses the output, does some filtering and drives the robot
*/
@Override
/*
* Checks the drive mode
- *
+ *
* @return the current state of the robot in each state Average distance from
* both sides of tank drive for Encoder Mode Angle from the gyro in GYRO_MODE
*/
/*
* constrains the distance to within -100 and 100 since we aren't going to
* drive more than 100 inches
- *
+ *
* Configure Encoder PID
- *
+ *
* Sets the setpoint to the PID subsystem
*/
public void driveDistance(double dist, double maxTimeOut) {
/*
* Turning method that should be used repeatedly in a command
- *
+ *
* First constrains the angle to within -360 and 360 since that is as much as
* we need to turn
- *
+ *
* Configures Gyro PID and sets the setpoint as an angle
*/
public void turnAngle(double angle) {
public Shooter() {
shooter = new CANTalon(Constants.Shooter.PORT);
- hood1 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
- Constants.Shooter.HOOD_REVERSE);
- hood2 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
- Constants.Shooter.HOOD_REVERSE);
- punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD,
+ hood1 = new DoubleSolenoid(10, Constants.Shooter.RIGHT_HOOD_FORWARD,
+ Constants.Shooter.RIGHT_HOOD_REVERSE); // right
+ hood2 = new DoubleSolenoid(9, Constants.Shooter.LEFT_HOOD_FORWARD,
+ Constants.Shooter.LEFT_HOOD_REVERSE);// left
+ punch = new DoubleSolenoid(9, Constants.Shooter.PUNCH_FORWARD,
Constants.Shooter.PUNCH_REVERSE);
encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,