+ public final static int XBOX_CONTROLLER_PORT = 0;
+ public static final int GAME_PAD_PORT = 2;
+
+ // Xbox Controller Ports
+ public final static int SHIFT_LOW_PORT = 9;
+ public final static int SHIFT_HIGH_PORT = 10;
+ public final static int RUN_INTAKE_PORT = 6;
+ public final static int REVERSE_INTAKE_PORT = 8;
+ public final static int RUN_INDEXWHEEL_PORT = 5;
+ public final static int REVERSE_INDEXWHEEL_PORT = 7;
+ public static final int BRAKE_CANTALONS_PORT = 1;
+ public static final int COAST_CANTALONS_PORT = 3;
+ public static final int CLIMB_PORT = 4;
+ public static final int STOP_CLIMB_PORT = 2;
+
+ // Game Pad Ports
+ public final static int RUN_FLYWHEEL_PORT = 1;
+ public static final int STOP_FLYWHEEL_PORT = 3;
+ public static final int REVERSE_FLYWHEEL_PORT = 4;
+ public static final int INCREASE_SHOOTER_SPEED_PORT = 8;
+ public static final int DECREASE_SHOOTER_SPEED_PORT = 7;
+
+ public static final int RESET_SHOOTER_SPEED_PORT = 2;
+ public static final int SHIFT_GEAR_MANIPULATOR_HIGH_PORT = 6;
+ public static final int SHIFT_GEAR_MANIPULATOR_LOW_PORT = 5;
+
+ // 5 is piston out (gear manipulator)
+ // 6 is piston in (gear manipulator)
+
+ }
+
+ public static class Shooter {
+ // MOTOR CONTROLLERS
+ public static final int FLY_WHEEL1 = 5;
+ public static final int FLY_WHEEL2 = 6;
+ public static final int INDEX_WHEEL = 7;
+
+ public final static int HALL_EFFECT_PORT = 9;