+ public static class Scaler {
+ // Piston channels
+ public final static int FORWARD_CHANNEL = 0;
+ public final static int REVERSE_CHANNEL = 0;
+
+ // Winch port
+ public final static int WINCH_MOTOR = 0;
+ }
+
+ public static class Shooter {
+ public static final int PORT = 0;
+ public static final int FORWARD_PORT = 0;
+ public static final int REVERSE_PORT = 1;
+ public static final DoubleSolenoid.Value punch = DoubleSolenoid.Value.kForward;
+ public static final DoubleSolenoid.Value retract = DoubleSolenoid.Value.kReverse;
+
+ public static enum State {
+ RUNNING, STOPPED;
+ }
+ }
+