+ shooter = new Shooter();
+
+ // initialize all the Sendable Choosers
+ positionChooser = new SendableChooser();
+ positionOneDefense = new SendableChooser();
+ positionTwoDefense = new SendableChooser();
+ positionThreeDefense = new SendableChooser();
+ positionFourDefense = new SendableChooser();
+ positionFiveDefense = new SendableChooser();
+
+ // add options for positions to the positionChooser
+ positionChooser.addDefault("Position 1", 1);
+ positionChooser.addObject("Position 2", 2);
+ positionChooser.addObject("Position 3", 3);
+ positionChooser.addObject("Position 4", 4);
+ positionChooser.addObject("Position 5", 5);
+
+ // add options for defenses into each defense chooser (5)
+ addDefense(positionOneDefense);
+ addDefense(positionTwoDefense);
+ addDefense(positionThreeDefense);
+ addDefense(positionFourDefense);
+ addDefense(positionFiveDefense);
+
+ // send the Sendable Choosers to the Smart Dashboard
+ // Sendable Choosers allows the driver to select the position of the robot
+ // and the positions of the defenses from a drop-down menu on the Smart
+ // Dashboard
+ SmartDashboard.putData("PositionChooser", positionChooser);
+ SmartDashboard.putData("Position One Defense Chooser", positionOneDefense);
+ SmartDashboard.putData("Position Two Defense Chooser", positionTwoDefense);
+ SmartDashboard.putData("Position Three Defense Chooser",
+ positionThreeDefense);
+ SmartDashboard.putData("Position Four Defense Chooser",
+ positionFourDefense);
+ SmartDashboard.putData("Position Five Defense Chooser",
+ positionFiveDefense);
+ }
+
+ private void addDefense(SendableChooser chooser) {
+ chooser.addDefault("Portcullis", Defense.PORTCULLIS);
+ chooser.addObject("Sally Port", Defense.SALLY_PORT);
+ chooser.addObject("Rough Terrain", Defense.ROUGH_TERRAIN);
+ chooser.addObject("Low Bar", Defense.LOW_BAR);
+ chooser.addObject("Cheval De Frise", Defense.CHEVAL_DE_FRISE);
+ chooser.addObject("Drawbridge", Defense.DRAWBRIDGE);
+ chooser.addObject("Moat", Defense.MOAT);
+ chooser.addObject("Rock Wall", Defense.ROCK_WALL);