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separated each pass defense command (purely driving ones) into two, one based on...
[3501/stronghold-2016]
/
src
/
org
/
usfirst
/
frc
/
team3501
/
robot
/
commands
/
auton
/
DefaultAutonStrategy.java
diff --git
a/src/org/usfirst/frc/team3501/robot/commands/auton/DefaultAutonStrategy.java
b/src/org/usfirst/frc/team3501/robot/commands/auton/DefaultAutonStrategy.java
index 5b6453ddaa9382a4e30e6d76c3f4f56830c1196a..318de7c115732194b00d631ff3ef971583a468af 100755
(executable)
--- a/
src/org/usfirst/frc/team3501/robot/commands/auton/DefaultAutonStrategy.java
+++ b/
src/org/usfirst/frc/team3501/robot/commands/auton/DefaultAutonStrategy.java
@@
-22,10
+22,10
@@
public class DefaultAutonStrategy extends CommandGroup {
addSequential(new PassSallyPort());
else if (defense == Constants.Defense.ROUGH_TERRAIN)
addSequential(new PassSallyPort());
else if (defense == Constants.Defense.ROUGH_TERRAIN)
- addSequential(new PassRoughTerrain());
+ addSequential(new PassRoughTerrain
Time
());
else if (defense == Constants.Defense.LOW_BAR)
else if (defense == Constants.Defense.LOW_BAR)
- addSequential(new PassLowBar());
+ addSequential(new PassLowBar
Time
());
else if (defense == Constants.Defense.CHEVAL_DE_FRISE)
addSequential(new PassChevalDeFrise());
else if (defense == Constants.Defense.CHEVAL_DE_FRISE)
addSequential(new PassChevalDeFrise());
@@
-34,13
+34,13
@@
public class DefaultAutonStrategy extends CommandGroup {
addSequential(new PassDrawBridge());
else if (defense == Constants.Defense.MOAT)
addSequential(new PassDrawBridge());
else if (defense == Constants.Defense.MOAT)
- addSequential(new PassMoat());
+ addSequential(new PassMoat
Distance
());
else if (defense == Constants.Defense.ROCK_WALL)
else if (defense == Constants.Defense.ROCK_WALL)
- addSequential(new PassRockWall());
+ addSequential(new PassRockWall
Distance
());
else if (defense == Constants.Defense.RAMPART)
else if (defense == Constants.Defense.RAMPART)
- addSequential(new PassRampart());
+ addSequential(new PassRampart
Distance
());
addSequential(new AimAndAlign());
addSequential(new Shoot());
addSequential(new AimAndAlign());
addSequential(new Shoot());