+ double newSpeed = getSpeed() + change;
+ setSpeed(newSpeed);
+ }
+
+ // Punch Commands
+ public void extendPunch() {
+ punch.set(Constants.Shooter.punch);
+ }
+
+ public void retractPunch() {
+ punch.set(Constants.Shooter.retract);
+ }
+
+ public void raiseHood() {
+ hood1.set(Constants.Shooter.open);
+ hood2.set(Constants.Shooter.open);
+ }
+
+ public void lowerHood() {
+ hood1.set(Constants.Shooter.closed);
+ hood2.set(Constants.Shooter.closed);
+ }
+
+ public boolean isHoodDown() {
+ if (hood1.get() == Constants.Shooter.open)
+ return true;
+ return false;