+ double newSpeed = getSpeed() + change;
+ setSpeed(newSpeed);
+ }
+
+ // Punch Commands
+ public void extendPunch() {
+ punch.set(Constants.Shooter.punch);
+ }
+
+ public void retractPunch() {
+ punch.set(Constants.Shooter.retract);
+ }
+
+ public boolean isHoodOpen() {
+ return hood.get() == Constants.Shooter.open;
+ }
+
+ public void openHood() {
+ hood.set(Constants.Shooter.open);
+ }
+
+ public void closeHood() {
+ hood.set(Constants.Shooter.closed);