Add the piston solenoid object to shooter and add punch methods/constants
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / Constants.java
index fb3ca198ada00ac479f19ac943d51bcb1888f7ed..43dd6201843966fd0254dc8b7c21fce7be3d215d 100644 (file)
@@ -1,5 +1,7 @@
 package org.usfirst.frc.team3501.robot;
 
+import edu.wpi.first.wpilibj.DoubleSolenoid;
+
 /**
  * The Constants stores constant values for all subsystems. This includes the
  * port values for motors and sensors, as well as important operational
@@ -7,23 +9,58 @@ package org.usfirst.frc.team3501.robot;
  */
 
 public class Constants {
-       public static class OI {
-               public final static int LEFT_STICK_PORT = 0;
-               public final static int RIGHT_STICK_PORT = 0;
-       }
-
-       public static class DriveTrain {
-               public static final int FRONT_LEFT = 0;
-               public static final int FRONT_RIGHT = 0;
-               public static final int REAR_LEFT = 0;
-               public static final int REAR_RIGHT = 0;
-               public final static int ENCODER_LEFT_A = 3;
-               public final static int ENCODER_LEFT_B = 4;
-               public final static int ENCODER_RIGHT_A = 2;
-               public final static int ENCODER_RIGHT_B = 1;
-       }
-
-       public static enum Direction {
-               LEFT, RIGHT, DOWN, UP, FORWARD, BACKWARD;
-       }
+  public static class OI {
+    // Computer Ports
+    public final static int LEFT_STICK_PORT = 0;
+    public final static int RIGHT_STICK_PORT = 1;
+    // Ports on the Joystick
+    public final static int TRIGGER_PORT = 1;
+    public final static int DECREMENT_SHOOTER_SPEED_PORT = 2;
+    public final static int INCREMENT_SHOOTER_SPEED_PORT = 3;
+    public final static int SHOOT_PORT = 4;
+    public final static int LOG_PORT = 5;
+  }
+
+  public static class DriveTrain {
+    // Drivetrain Motor Related Ports
+    public static final int FRONT_LEFT = 0;
+    public static final int FRONT_RIGHT = 0;
+    public static final int REAR_LEFT = 0;
+    public static final int REAR_RIGHT = 0;
+
+    // Encoder related ports
+    public final static int ENCODER_LEFT_A = 3;
+    public final static int ENCODER_LEFT_B = 4;
+    public final static int ENCODER_RIGHT_A = 2;
+    public final static int ENCODER_RIGHT_B = 1;
+  }
+
+  public static class Scaler {
+    // Piston channels
+    public final static int FORWARD_CHANNEL = 0;
+    public final static int REVERSE_CHANNEL = 0;
+
+    // Winch port
+    public final static int WINCH_MOTOR = 0;
+  }
+
+  public static class Shooter {
+    public static final int PORT = 0;
+    public static final int FORWARD_PORT = 0;
+    public static final int REVERSE_PORT = 1;
+    public static final DoubleSolenoid.Value punch = DoubleSolenoid.Value.kForward;
+    public static final DoubleSolenoid.Value retract = DoubleSolenoid.Value.kReverse;
+
+    public static enum State {
+      RUNNING, STOPPED;
+    }
+  }
+
+  public static enum Direction {
+    LEFT, RIGHT, DOWN, UP, FORWARD, BACKWARD;
+  }
+
+  public enum Defense {
+    PORTCULLIS, SALLY_PORT, ROUGH_TERRAIN, LOW_BAR, CHEVAL_DE_FRISE, DRAWBRIDGE, MOAT, ROCK_WALL, RAMPART
+  }
 }