public static class Shooter {
public static final int PORT = 0;
- public static final int FORWARD_PORT = 0;
- public static final int REVERSE_PORT = 1;
+ public static final int PUNCH_FORWARD_PORT = 0;
+ public static final int PUNCH_REVERSE_PORT = 1;
+ public static final int ANGLE_ADJUSTER_PORT = 0;
+
public static final DoubleSolenoid.Value punch = DoubleSolenoid.Value.kForward;
public static final DoubleSolenoid.Value retract = DoubleSolenoid.Value.kReverse;
+ // Encoder port
+ public static final int ENCODER_PORT_A = 0;
+ public static final int ENCODER_PORT_B = 0;
+
public static enum State {
RUNNING, STOPPED;
}
public static class IntakeArm {
public static final int PORT = 0;
+ public static final int CHEVAL_DE_FRISE_HAND_PORT = 1;
public static final double INTAKE_SPEED = 0.5;
public static final double OUTPUT_SPEED = -0.5;
}
public enum Defense {
- PORTCULLIS, SALLY_PORT, ROUGH_TERRAIN, LOW_BAR, CHEVAL_DE_FRISE, DRAWBRIDGE, MOAT, ROCK_WALL, RAMPART
+ PORTCULLIS, SALLY_PORT, ROUGH_TERRAIN, LOW_BAR, CHEVAL_DE_FRISE, DRAWBRIDGE, MOAT, ROCK_WALL, RAMPART;
+ }
+
+ public static class DefenseArm {
+ // Potentiometer related ports
+ public static final int CHANNEL = 0;
+ public static final int PORT = 0;
}
}