}
public static class DriveTrain {
- // Drivetrain Motor Related Ports
- public static final int DRIVE_FRONT_LEFT = 1;
- public static final int DRIVE_REAR_LEFT = 2;
- public static final int DRIVE_FRONT_RIGHT = 6;
- public static final int DRIVE_REAR_RIGHT = 5;
+ public static final int TANK = 0;
+ public static final int ARCADE = 1;
+ public static final int DRIVE_TYPE = TANK;
- // Encoder related ports
- public final static int ENCODER_LEFT_A = 0;
- public final static int ENCODER_LEFT_B = 1;
- public final static int ENCODER_RIGHT_A = 3;
- public final static int ENCODER_RIGHT_B = 4;
+ // Limits changes in speed during joystick driving
+ public static final double kADJUST = 8;
+
+ // Drivetrain Motor related ports
+ public static final int DRIVE_FRONT_LEFT = 6;
+ public static final int DRIVE_REAR_LEFT = 5;
+ public static final int DRIVE_FRONT_RIGHT = 1;
+ public static final int DRIVE_REAR_RIGHT = 2;
+ // Drivetrain shifter related ports
public static final int LEFT_SHIFT_MODULE = PCM_MODULE_B;
- public static final int LEFT_SHIFT_FORWARD = 3;
- public static final int LEFT_SHIFT_REVERSE = 6;
+ public static final int LEFT_SHIFT_FORWARD = 6;
+ public static final int LEFT_SHIFT_REVERSE = 3;
public static final int RIGHT_SHIFT_MODULE = PCM_MODULE_B;
public static final int RIGHT_SHIFT_FORWARD = 2;
public static final int RIGHT_SHIFT_REVERSE = 7;
+ // Encoder related ports
+ public final static int ENCODER_LEFT_A = 0;
+ public final static int ENCODER_LEFT_B = 1;
+ public final static int ENCODER_RIGHT_A = 3;
+ public final static int ENCODER_RIGHT_B = 4;
+
public static final double INCHES_PER_PULSE = ((3.66 / 5.14) * 6 * Math.PI) / 256;
public static double kp = 0.013, ki = 0.000015, kd = -0.002;
public static final int CATAPULT2_FORWARD = 0;
public static final int CATAPULT2_REVERSE = 1;
- public static final Value shoot = Value.kForward;
- public static final Value reset = Value.kReverse;
+ public static final Value SHOOT = Value.kForward;
+ public static final Value RESET = Value.kReverse;
public static final double WAIT_TIME = 2.0; // In seconds
}
public static final Value RETRACT = DoubleSolenoid.Value.kReverse;
public static final int IN = 1;
+ public static final int STOP = 0;
public static final int OUT = -1;
// for roller
- public static final double INTAKE_SPEED = 0.5;
- public static final double OUTPUT_SPEED = -0.5;
+ public static final double INTAKE_SPEED = 0.7;
+ public static final double OUTPUT_SPEED = -0.7;
+ }
+
+ public static class Auton {
+ // Defense crossing speeds from -1 to 1
+ public static final double DEFAULT_SPEED = 0.3;
+ public static final double MOAT_SPEED = 0.6;
+ public static final double ROCK_WALL_SPEED = 0.8;
+ public static final double ROUGH_TERRAIN_SPEED = 0.7;
+ public static final double RAMPART_SPEED = 0.4;
+ public static final double LOW_BAR_SPEED = 0.5;
+
+ // Defense crossing times in seconds
+ public static final double DEFAULT_TIME = 10.0;
+ public static final double MOAT_TIME = 7.0;
+ public static final double ROCK_WALL_TIME = 8.0;
+ public static final double ROUGH_TERRAIN_TIME = 6.0;
+ public static final double RAMPART_TIME = 10.0;
+ public static final double LOW_BAR_TIME = 6.0;
+
+ // Time to wait before shooting in seconds
+ public static final double WAIT_TIME = 1.0;
+ }
+
+ public enum Defense {
+ PORTCULLIS, SALLY_PORT, ROUGH_TERRAIN, LOW_BAR, CHIVAL_DE_FRISE, DRAWBRIDGE, MOAT, ROCK_WALL, RAMPART;
}
}