import org.usfirst.frc.team3501.robot.Constants;
import org.usfirst.frc.team3501.robot.sensors.Lidar;
+import org.usfirst.frc.team3501.robot.sensors.Photogate;
import edu.wpi.first.wpilibj.CANTalon;
import edu.wpi.first.wpilibj.CounterBase.EncodingType;
* motors. The piston controlling the platform pushes the ball onto the wheel.
* The wheel is controlled by a motor, which is running before the ball is
* pushed onto the wheel. The spinning wheel propels the ball.
- *
+ *
* @author superuser
- *
+ *
*/
public class Shooter extends Subsystem {
private CANTalon shooter;
- private DoubleSolenoid hood, punch;
+ private DoubleSolenoid hood1, hood2, punch;
private Encoder encoder;
private Lidar lidar;
+ private Photogate photogate;
+ private boolean usePhotoGate;
public Shooter() {
shooter = new CANTalon(Constants.Shooter.PORT);
- hood = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
- Constants.Shooter.HOOD_REVERSE);
- punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD,
- Constants.Shooter.PUNCH_REVERSE);
+ hood1 = new DoubleSolenoid(Constants.DriveTrain.MODULE_B_ID,
+ Constants.Shooter.RIGHT_HOOD_FORWARD,
+ Constants.Shooter.RIGHT_HOOD_REVERSE); // right
+ hood2 = new DoubleSolenoid(Constants.DriveTrain.MODULE_A_ID,
+ Constants.Shooter.LEFT_HOOD_FORWARD,
+ Constants.Shooter.LEFT_HOOD_REVERSE);// left
+ punch = new DoubleSolenoid(Constants.DriveTrain.MODULE_A_ID,
+ Constants.Shooter.PUNCH_FORWARD, Constants.Shooter.PUNCH_REVERSE);
encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
+ usePhotoGate = true;
}
/***
* This method checks to see if the ball has successfully passed through the
* intake rollers and is inside.
- *
+ *
* @return whether the presence of the ball is true or false and returns the
* state of the condition (true or false).
*/
public boolean isBallInside() {
- return true;
+
+ if (usePhotogate())
+ return photogate.isBallPresent();
+ else
+ return true;
+
}
public void setSpeed(double speed) {
}
public void raiseHood() {
- hood.set(Constants.Shooter.open);
+ hood1.set(Constants.Shooter.open);
+ hood2.set(Constants.Shooter.open);
}
public void lowerHood() {
- hood.set(Constants.Shooter.closed);
+ hood1.set(Constants.Shooter.closed);
+ hood2.set(Constants.Shooter.closed);
}
public boolean isHoodDown() {
- if (hood.get() == Constants.Shooter.open)
+ if (hood1.get() == Constants.Shooter.open
+ && hood2.get() == Constants.Shooter.open)
return true;
return false;
}
+ public boolean usePhotogate() {
+ return this.usePhotoGate;
+ }
+
+ public void togglePhotoGate() {
+ this.usePhotoGate = !this.usePhotoGate;
+ }
+
@Override
protected void initDefaultCommand() {
}