public class Shooter extends Subsystem {
private CANTalon shooter;
- private CANTalon angleAdjuster;
private DoubleSolenoid hood, punch;
private Encoder encoder;
private Lidar lidar;
public Shooter() {
shooter = new CANTalon(Constants.Shooter.PORT);
- angleAdjuster = new CANTalon(Constants.Shooter.ANGLE_ADJUSTER_PORT);
+ hood = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
+ Constants.Shooter.HOOD_REVERSE);
punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD,
Constants.Shooter.PUNCH_REVERSE);
punch.set(Constants.Shooter.retract);
}
+ public void raiseHood() {
+ hood.set(Constants.Shooter.open);
+ }
+
+ public void lowerHood() {
+ hood.set(Constants.Shooter.closed);
+ }
+
@Override
protected void initDefaultCommand() {
}