// Need to fill in the port numbers of the following buttons
public final static int TOGGLE_WINCH_PORT = 0;
- public final static int TOGGLE_FLYWHEEL_PORT = 0;
- public final static int TOGGLE_INDEXWHEEL_PORT = 0;
+ public final static int TOGGLE_FLYWHEEL_PORT = 4;
+ public final static int RUN_INDEXWHEEL_PORT = 1;
public final static int REVERSE_INDEXWHEEL_PORT = 0;
public final static int TOGGLE_GEAR_PORT = 5;
- public final static int TOGGLE_INTAKE_PORT = 1;
- public final static int REVERSE_INTAKE_PORT = 2;
+ public final static int RUN_INTAKE_PORT = 1;
+ public final static int REVERSE_INTAKE_PORT = 0;
+ public static final int INCREASE_SHOOTER_SPEED_PORT = 6;
+ public static final int DECREASE_SHOOTER_SPEED_PORT = 2;
}
public static class Shooter {
// MOTOR CONTROLLERS
- public static final int FLY_WHEEL1 = 0;
- public static final int FLY_WHEEL2 = 0;
- public static final int INDEX_WHEEL = 0;
- public final static int TOGGLE_WINCH_PORT = 0;
-
- public final static int TOGGLE_FLYWHEEL_PORT = 0;
- public final static int TOGGLE_INDEXWHEEL_PORT = 0;
+ public static final int FLY_WHEEL1 = 5;
+ public static final int FLY_WHEEL2 = 6;
+ public static final int INDEX_WHEEL = 7;
- public final static int HALL_EFFECT_PORT = 4;
+ public final static int HALL_EFFECT_PORT = 8;
}
public static class DriveTrain {
// GEARS
- public static final int LEFT_GEAR_PISTON_FORWARD = 0,
+ public static final int PISTON_MODULE = 10, LEFT_GEAR_PISTON_FORWARD = 0,
LEFT_GEAR_PISTON_REVERSE = 1, RIGHT_GEAR_PISTON_FORWARD = 2,
RIGHT_GEAR_PISTON_REVERSE = 3;
public static final Value HIGH_GEAR = DoubleSolenoid.Value.kForward;