public final static int RIGHT_STICK_PORT = 1;
// Need to fill in the port numbers of the following buttons
- public final static int TOGGLE_WINCH_PORT = 0;
public final static int TOGGLE_FLYWHEEL_PORT = 4;
public final static int RUN_INDEXWHEEL_PORT = 1;
public final static int REVERSE_INDEXWHEEL_PORT = 2;
public final static int REVERSE_INTAKE_PORT = 4;
public static final int INCREASE_SHOOTER_SPEED_PORT = 6;
public static final int DECREASE_SHOOTER_SPEED_PORT = 2;
+ public static final int BRAKE_CANTALONS_PORT = 5;
+ public static final int COAST_CANTALONS_PORT = 3;
}
public static class Shooter {
public static final int INDEX_WHEEL = 7;
public final static int HALL_EFFECT_PORT = 9;
+
+ public static final int MODULE_NUMBER = 10, PISTON_FORWARD = 4,
+ PISTON_REVERSE = 5;
+ public static final Value HIGH_GEAR = DoubleSolenoid.Value.kForward;
+ public static final Value LOW_GEAR = DoubleSolenoid.Value.kReverse;
}
public static class DriveTrain {
// GEARS
public static final int PISTON_MODULE = 10, LEFT_GEAR_PISTON_FORWARD = 0,
- LEFT_GEAR_PISTON_REVERSE = 1, RIGHT_GEAR_PISTON_FORWARD = 2,
- RIGHT_GEAR_PISTON_REVERSE = 3;
+ LEFT_GEAR_PISTON_REVERSE = 1, RIGHT_GEAR_PISTON_FORWARD = 3,
+ RIGHT_GEAR_PISTON_REVERSE = 2;
public static final Value HIGH_GEAR = DoubleSolenoid.Value.kForward;
public static final Value LOW_GEAR = DoubleSolenoid.Value.kReverse;