private static Shooter shooter;
private final CANTalon flyWheel, indexWheel;
+ public static final double DEFAULT_SHOOTING_SPEED = 0;
+ public static double CURRENT_SHOOTING_SPEED;
+
+ public static final double SHOOTING_SPEED_INCREMENT = 0;
+
private Shooter() {
flyWheel = new CANTalon(Constants.Shooter.FLY_WHEEL);
indexWheel = new CANTalon(Constants.Shooter.INDEX_WHEEL);
+
}
/**