private static final double DEFAULT_INDEXING_SPEED = -0.75;
private static final double DEFAULT_SHOOTING_SPEED = 2800; // rpm
private static final double SHOOTING_SPEED_INCREMENT = 25;
+ private static final int ACCEPTABLE_SHOOTING_DEVIATION = 300;
private double currentShootingSpeed = DEFAULT_SHOOTING_SPEED;
private void changeGear(DoubleSolenoid.Value gear) {
piston.set(gear);
}
+
+ public boolean isShooterRPMAtTargetSpeed() {
+ return isShooterRPMWithinRangeOfTargetSpeed(ACCEPTABLE_SHOOTING_DEVIATION);
+ }
+
+ public boolean isShooterRPMWithinRangeOfTargetSpeed(int acceptableRPMError) {
+ double shooterSpeed = getShooterRPM();
+ if (shooterSpeed > DEFAULT_SHOOTING_SPEED - acceptableRPMError
+ && shooterSpeed < DEFAULT_SHOOTING_SPEED + acceptableRPMError) {
+ return true;
+ }
+ return false;
+ }
}