public static boolean inverted = false;
+ public static final double PASS_DEFENSE_TIMEOUT = 10; // find this
}
public static class Scaler {
public static class DeadReckoning {
public static final double DEFAULT_SPEED = 0.5;
+ public static boolean isDeadReckoning;
+
+ // dead reckoning time and speed constants for driving through defenses
+ public static double passRockWallTime = 0;
+ public static double passRockWallSpeed = 0;
+ public static double passRockWallDistance = 0;
+ public static double passLowBarTime = 0;
+ public static double passLowBarSpeed = 0;
+ public static double passLowBarDistance = 0;
+ public static double passMoatTime = 0;
+ public static double passMoatSpeed = 0;
+ public static double passMoatDistance = 0;
+ public static double passRampartTime = 0;
+ public static double passRampartSpeed = 0;
+ public static double passRampartDistance = 0;
+ public static double passRoughTerrainTime = 0;
+ public static double passRoughTerrainSpeed = 0;
+ public static double passRoughTerrainDistance = 0;
+
}
public static class IntakeArm {