public static final int PUNCH_REVERSE = 1;
public static final int ANGLE_ADJUSTER_PORT = 0;
- public static final DoubleSolenoid.Value punch = DoubleSolenoid.Value.kForward;
- public static final DoubleSolenoid.Value retract = DoubleSolenoid.Value.kReverse;
+ public static final DoubleSolenoid.Value punch = DoubleSolenoid.Value.kReverse;
+ public static final DoubleSolenoid.Value retract = DoubleSolenoid.Value.kForward;
// Encoder port
- public static final int ENCODER_PORT_A = 0;
- public static final int ENCODER_PORT_B = 0;
+ public static final int ENCODER_PORT_A = 4;
+ public static final int ENCODER_PORT_B = 5;
public static final int RIGHT_HOOD_FORWARD = 2;
public static final int RIGHT_HOOD_REVERSE = 4;
public static final int LEFT_HOOD_FORWARD = 4;
public static final double DEFAULT_SHOOTER_SPEED = 0.5;
- public static final Value open = Value.kReverse;
- public static final Value closed = Value.kForward;
+ public static final Value open = Value.kForward;
+ public static final Value closed = Value.kReverse;
public static final Port LIDAR_I2C_PORT = I2C.Port.kMXP;