public static class Shooter {
public static final int PORT = 0;
- public static final int PUNCH_FORWARD_PORT = 0;
- public static final int PUNCH_REVERSE_PORT = 1;
+ public static final int PUNCH_FORWARD = 0;
+ public static final int PUNCH_REVERSE = 1;
public static final int ANGLE_ADJUSTER_PORT = 0;
public static final DoubleSolenoid.Value punch = DoubleSolenoid.Value.kForward;
// Encoder port
public static final int ENCODER_PORT_A = 0;
public static final int ENCODER_PORT_B = 0;
+ public static final int HOOD_FORWARD = 2;
+ public static final int HOOD_REVERSE = 3;
+
+ public static final Value open = Value.kForward;
+ public static final Value closed = Value.kReverse;
public static enum State {
RUNNING, STOPPED;