* The default autonomous strategy involves passing the defense that is in front
* of it, aiming the robot/ shooter towards the goal, and shooting.
*/
-public class DefaultAutonStrategy extends CommandGroup {
- // in feet
- // distance along a platform
- final double DIST_BETWEEN_OUTER_WORKS__AND_COURTYARD = 4.0;
- // number from -1 to 1
- final double SPEED_FOR_PASSING_DEFENSE = 0.5;
+public class DefaultAutonStrategy extends CommandGroup {
public DefaultAutonStrategy(int position, Defense defense) {
case ROUGH_TERRAIN:
- addSequential(
- new DriveForDistance(DIST_BETWEEN_OUTER_WORKS__AND_COURTYARD + 2,
- DIST_BETWEEN_OUTER_WORKS__AND_COURTYARD + 2));
+ addSequential(new PassRoughTerrain());
case LOW_BAR:
- addSequential(
- new DriveForDistance(DIST_BETWEEN_OUTER_WORKS__AND_COURTYARD + 2,
- SPEED_FOR_PASSING_DEFENSE));
+ addSequential(new PassLowBar());
case CHEVAL_DE_FRISE:
case MOAT:
- addSequential(new DriveForDistance(
- DIST_BETWEEN_OUTER_WORKS__AND_COURTYARD, SPEED_FOR_PASSING_DEFENSE));
+ addSequential(new PassMoat());
case ROCK_WALL:
- addSequential(new DriveForDistance(
- DIST_BETWEEN_OUTER_WORKS__AND_COURTYARD, SPEED_FOR_PASSING_DEFENSE));
+ addSequential(new PassRockWall());
case RAMPART:
- addSequential(new DriveForDistance(
- DIST_BETWEEN_OUTER_WORKS__AND_COURTYARD, SPEED_FOR_PASSING_DEFENSE));
+ addSequential(new PassRampart());
default:
break;