addSequential(new PassSallyPort());
else if (defense == Constants.Defense.ROUGH_TERRAIN)
- addSequential(new PassRoughTerrain());
+ addSequential(new PassRoughTerrainTime());
else if (defense == Constants.Defense.LOW_BAR)
- addSequential(new PassLowBar());
+ addSequential(new PassLowBarTime());
else if (defense == Constants.Defense.CHEVAL_DE_FRISE)
addSequential(new PassChevalDeFrise());
addSequential(new PassDrawBridge());
else if (defense == Constants.Defense.MOAT)
- addSequential(new PassMoat());
+ addSequential(new PassMoatDistance());
else if (defense == Constants.Defense.ROCK_WALL)
- addSequential(new PassRockWall());
+ addSequential(new PassRockWallDistance());
else if (defense == Constants.Defense.RAMPART)
- addSequential(new PassRampart());
+ addSequential(new PassRampartDistance());
addSequential(new AimAndAlign());
addSequential(new Shoot());