Change shooter to function off of two pistons, remove punch, shooter motors, and...
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / subsystems / Shooter.java
index f01d8c2743c1ef50c89f09da92cadf1ddb39989d..8649045aa2d8119e5ff9a173ed1030d7d96a74b7 100755 (executable)
@@ -1,14 +1,9 @@
 package org.usfirst.frc.team3501.robot.subsystems;
 
 import org.usfirst.frc.team3501.robot.Constants;
-import org.usfirst.frc.team3501.robot.Lidar;
-import org.usfirst.frc.team3501.robot.MathLib;
+import org.usfirst.frc.team3501.robot.sensors.Photogate;
 
-import edu.wpi.first.wpilibj.CANTalon;
-import edu.wpi.first.wpilibj.CounterBase.EncodingType;
 import edu.wpi.first.wpilibj.DoubleSolenoid;
-import edu.wpi.first.wpilibj.Encoder;
-import edu.wpi.first.wpilibj.I2C;
 import edu.wpi.first.wpilibj.command.Subsystem;
 
 /***
@@ -16,81 +11,58 @@ import edu.wpi.first.wpilibj.command.Subsystem;
  * motors. The piston controlling the platform pushes the ball onto the wheel.
  * The wheel is controlled by a motor, which is running before the ball is
  * pushed onto the wheel. The spinning wheel propels the ball.
- *
+ * 
  * @author superuser
- *
+ * 
  */
 
 public class Shooter extends Subsystem {
-  private CANTalon shooter;
-  private DoubleSolenoid hood, punch;
-  private Encoder encoder;
-  private Lidar lidar;
+  private DoubleSolenoid catapult1, catapult2;
+  private Photogate photogate;
+  private boolean usePhotoGate;
 
   public Shooter() {
-    shooter = new CANTalon(Constants.Shooter.PORT);
-    hood = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
-        Constants.Shooter.HOOD_REVERSE);
-    punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD,
-        Constants.Shooter.PUNCH_REVERSE);
-
-    encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
-        Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
-
-    lidar = new Lidar(I2C.Port.kMXP);
+    catapult1 = new DoubleSolenoid(Constants.Shooter.CATAPULT1_MODULE,
+        Constants.Shooter.CATAPULT1_FORWARD,
+        Constants.Shooter.CATAPULT1_REVERSE);
+    catapult2 = new DoubleSolenoid(Constants.Shooter.CATAPULT2_MODULE,
+        Constants.Shooter.CATAPULT2_FORWARD,
+        Constants.Shooter.CATAPULT2_REVERSE);
+    usePhotoGate = false;
   }
 
   /***
    * This method checks to see if the ball has successfully passed through the
    * intake rollers and is inside.
-   *
+   * 
    * @return whether the presence of the ball is true or false and returns the
    *         state of the condition (true or false).
    */
 
   public boolean isBallInside() {
-    return true;
-  }
-
-  public void setSpeed(double speed) {
-    speed = MathLib.constrain(speed, -1, 1);
-    shooter.set(speed);
-  }
-
-  public void stop() {
-    this.setSpeed(0.0);
-  }
-
-  public double getSpeed() {
-    return encoder.getRate();
-  }
-
-  // Use negative # for decrement. Positive for increment.
-
-  public void changeSpeed(double change) {
-    double newSpeed = getSpeed() + change;
-    setSpeed(newSpeed);
-  }
-
-  // Punch Commands
-  public void punch() {
-    punch.set(Constants.Shooter.punch);
+    if (usePhotogate())
+      return photogate.isBallPresent();
+    else
+      return true;
   }
 
-  public void retractPunch() {
-    punch.set(Constants.Shooter.retract);
+  // Catapult Commands
+  public void fireCatapult() {
+    catapult1.set(Constants.Shooter.shoot);
+    catapult2.set(Constants.Shooter.shoot);
   }
 
-  public boolean isHoodOpen() {
-    return hood.get() == Constants.Shooter.open;
+  public void resetCatapult() {
+    catapult1.set(Constants.Shooter.reset);
+    catapult2.set(Constants.Shooter.reset);
   }
 
-  public void openHood() {
-    hood.set(Constants.Shooter.open);
+  public boolean usePhotogate() {
+    return this.usePhotoGate;
   }
 
-  public void closeHood() {
-    hood.set(Constants.Shooter.closed);
+  public void togglePhotoGate() {
+    this.usePhotoGate = !this.usePhotoGate;
   }
 
   @Override