public class PassLowBar extends Command {
public PassLowBar() {
- // Use requires() here to declare subsystem dependencies
- // eg. requires(chassis);
+
}
- // Called just before this Command runs the first time
@Override
protected void initialize() {
}
- // Called repeatedly when this Command is scheduled to run
@Override
protected void execute() {
}
- // Make this return true when this Command no longer needs to run execute()
@Override
protected boolean isFinished() {
return false;
}
- // Called once after isFinished returns true
@Override
protected void end() {
}
- // Called when another command which requires one or more of the same
- // subsystems is scheduled to run
@Override
protected void interrupted() {
}
public class PassMoat extends Command {
public PassMoat() {
- // Use requires() here to declare subsystem dependencies
- // eg. requires(chassis);
+
}
- // Called just before this Command runs the first time
@Override
protected void initialize() {
}
- // Called repeatedly when this Command is scheduled to run
@Override
protected void execute() {
}
- // Make this return true when this Command no longer needs to run execute()
@Override
protected boolean isFinished() {
return false;
}
- // Called once after isFinished returns true
@Override
protected void end() {
}
- // Called when another command which requires one or more of the same
- // subsystems is scheduled to run
@Override
protected void interrupted() {
}
public class PassRampart extends Command {
public PassRampart() {
- // Use requires() here to declare subsystem dependencies
- // eg. requires(chassis);
+
}
- // Called just before this Command runs the first time
@Override
protected void initialize() {
}
- // Called repeatedly when this Command is scheduled to run
@Override
protected void execute() {
}
- // Make this return true when this Command no longer needs to run execute()
@Override
protected boolean isFinished() {
return false;
}
- // Called once after isFinished returns true
@Override
protected void end() {
}
- // Called when another command which requires one or more of the same
- // subsystems is scheduled to run
@Override
protected void interrupted() {
}
public class PassRockWall extends Command {
public PassRockWall() {
- // Use requires() here to declare subsystem dependencies
- // eg. requires(chassis);
}
- // Called just before this Command runs the first time
@Override
protected void initialize() {
}
- // Called repeatedly when this Command is scheduled to run
@Override
protected void execute() {
}
- // Make this return true when this Command no longer needs to run execute()
@Override
protected boolean isFinished() {
return false;
}
- // Called once after isFinished returns true
@Override
protected void end() {
}
- // Called when another command which requires one or more of the same
- // subsystems is scheduled to run
@Override
protected void interrupted() {
}
public class PassRoughTerrain extends Command {
public PassRoughTerrain() {
- // Use requires() here to declare subsystem dependencies
- // eg. requires(chassis);
+
}
- // Called just before this Command runs the first time
@Override
protected void initialize() {
}
- // Called repeatedly when this Command is scheduled to run
@Override
protected void execute() {
}
- // Make this return true when this Command no longer needs to run execute()
@Override
protected boolean isFinished() {
return false;
}
- // Called once after isFinished returns true
@Override
protected void end() {
}
- // Called when another command which requires one or more of the same
- // subsystems is scheduled to run
@Override
protected void interrupted() {
}