@Override
protected void initialize() {
- shooter.CURRENT_SHOOTING_SPEED -= shooter.SHOOTING_SPEED_INCREMENT;
-
+ shooter.setCurrentShootingSpeed(
+ shooter.getCurrentShootingSpeed() - shooter.SHOOTING_SPEED_INCREMENT);
}
@Override
@Override
protected void initialize() {
- shooter.CURRENT_SHOOTING_SPEED += shooter.SHOOTING_SPEED_INCREMENT;
+ shooter.setCurrentShootingSpeed(
+ shooter.getCurrentShootingSpeed() + shooter.SHOOTING_SPEED_INCREMENT);
}
@Override
@Override
protected void initialize() {
- shooter.CURRENT_SHOOTING_SPEED = shooter.DEFAULT_SHOOTING_SPEED;
+ shooter.setCurrentShootingSpeed(shooter.DEFAULT_SHOOTING_SPEED);
}
@Override
this.wheelController.setDoneRange(0.5);
this.wheelController.setMaxOutput(1.0);
this.wheelController.setMinDoneCycles(3);
- this.target = this.shooter.CURRENT_SHOOTING_SPEED;
+ this.target = this.shooter.getCurrentShootingSpeed();
}
// Called just before this Command runs the first time
this.wheelController.setDoneRange(0.5);
this.wheelController.setMaxOutput(1.0);
this.wheelController.setMinDoneCycles(3);
- this.target = this.shooter.CURRENT_SHOOTING_SPEED;
+ this.target = this.shooter.getCurrentShootingSpeed();
}
@Override
indexWheel.set(0);
}
+ public double getCurrentShootingSpeed() {
+ return CURRENT_SHOOTING_SPEED;
+ }
+
+ public void setCurrentShootingSpeed(double Value) {
+ CURRENT_SHOOTING_SPEED = Value;
+ }
+
@Override
protected void initDefaultCommand() {