change method name from getDistance to getAngleForLevel and add javadoc style comment...
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / subsystems / Shooter.java
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1package org.usfirst.frc.team3501.robot.subsystems;
2
3import org.usfirst.frc.team3501.robot.Constants;
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4
5import edu.wpi.first.wpilibj.CANTalon;
2c52cb6e 6import edu.wpi.first.wpilibj.CounterBase.EncodingType;
9b10474d 7import edu.wpi.first.wpilibj.DoubleSolenoid;
2c52cb6e 8import edu.wpi.first.wpilibj.Encoder;
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9import edu.wpi.first.wpilibj.command.Subsystem;
10
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11/***
12 * The Shooter consists of a platform and wheel, each controlled by
13 * separate motors. The motor controlling the platform pushes the ball onto the
14 * wheel. The wheel is controlled by a motor, which runs once the ball is pushed
15 * onto the wheel. The spinning wheel propels the ball.
16 *
17 * @author superuser
18 *
19 */
20
a0c3ca74 21public class Shooter extends Subsystem {
a0c3ca74 22 private CANTalon shooter;
4f516a69 23 private CANTalon angleAdjuster;
9b10474d 24 private DoubleSolenoid punch;
2c52cb6e 25 private Encoder encoder;
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26
27 public Shooter() {
28 shooter = new CANTalon(Constants.Shooter.PORT);
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29 angleAdjuster = new CANTalon(Constants.Shooter.ANGLE_ADJUSTER_PORT);
30 punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD_PORT,
31 Constants.Shooter.PUNCH_REVERSE_PORT);
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32
33 encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
34 Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
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35 }
36
37 public double getCurrentSetPoint() {
38 return shooter.get();
39 }
40
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41 /***
42 * This method checks to see if the ball has successfully passed through the
43 * intake rollers and is inside.
44 *
45 * @return whether the presence of the ball is true or false and returns the
46 * state of the condition (true or false).
47 */
48
49 public boolean isBallInside() {
50 return true;
51 }
52
a0c3ca74 53 public void setSpeed(double speed) {
913142de 54 if (speed > 1.0)
a0c3ca74 55 shooter.set(1.0);
913142de 56 else if (speed < -1.0)
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57 shooter.set(-1.0);
58 else
59 shooter.set(speed);
60 }
61
62 public void stop() {
63 this.setSpeed(0.0);
64 }
65
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66 public double getSpeed() {
67 return encoder.getRate();
68 }
69
a0c3ca74 70 // Use negative # for decrement. Positive for increment.
27fac8ed 71
a0c3ca74 72 public void changeSpeed(double change) {
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73 double newSpeed = getCurrentSetPoint() + change;
74 if (newSpeed > 1.0)
a0c3ca74 75 shooter.set(1.0);
07ceaad8 76 else if (newSpeed < -1.0)
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77 shooter.set(-1.0);
78 else {
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79 setSpeed(newSpeed);
80 }
81 }
82
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83 // Punch Commands
84 public void punch() {
85 punch.set(Constants.Shooter.punch);
86 }
87
88 public void resetPunch() {
89 punch.set(Constants.Shooter.retract);
90 }
91
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92 @Override
93 protected void initDefaultCommand() {
94 }
95}