get rid of lidar variables and code that conflicted with lidar variables already...
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / subsystems / Shooter.java
1 package org.usfirst.frc.team3501.robot.subsystems;
2
3 import org.usfirst.frc.team3501.robot.Constants;
4 import org.usfirst.frc.team3501.robot.Lidar;
5 import org.usfirst.frc.team3501.robot.MathLib;
6
7 import edu.wpi.first.wpilibj.AnalogPotentiometer;
8 import edu.wpi.first.wpilibj.CANTalon;
9 import edu.wpi.first.wpilibj.CounterBase.EncodingType;
10 import edu.wpi.first.wpilibj.DoubleSolenoid;
11 import edu.wpi.first.wpilibj.Encoder;
12 import edu.wpi.first.wpilibj.command.Subsystem;
13
14 /***
15 * The Shooter consists of a platform and wheel, each controlled by separate
16 * motors. The piston controlling the platform pushes the ball onto the wheel.
17 * The wheel is controlled by a motor, which is running before the ball is
18 * pushed onto the wheel. The spinning wheel propels the ball.
19 *
20 * @author superuser
21 *
22 */
23
24 public class Shooter extends Subsystem {
25 private CANTalon shooter;
26 private CANTalon angleAdjuster;
27 private DoubleSolenoid hood, punch;
28 private Encoder encoder;
29 private Lidar lidar;
30
31 public Shooter() {
32 leftLidar = new AnalogPotentiometer(0);
33 rightLidar = new AnalogPotentiometer(0);
34 shooter = new CANTalon(Constants.Shooter.PORT);
35 angleAdjuster = new CANTalon(Constants.Shooter.ANGLE_ADJUSTER_PORT);
36 punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD_PORT,
37 Constants.Shooter.PUNCH_REVERSE_PORT);
38
39 encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
40 Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
41 }
42
43 /***
44 * This method checks to see if the ball has successfully passed through the
45 * intake rollers and is inside.
46 *
47 * @return whether the presence of the ball is true or false and returns the
48 * state of the condition (true or false).
49 */
50
51 public boolean isBallInside() {
52 return true;
53 }
54
55 public void setSpeed(double speed) {
56 if (speed > 1.0)
57 shooter.set(1.0);
58 else if (speed < -1.0)
59 shooter.set(-1.0);
60 else
61 shooter.set(speed);
62 }
63
64 public void stop() {
65 this.setSpeed(0.0);
66 }
67
68 public double getSpeed() {
69 return encoder.getRate();
70 }
71
72 // Use negative # for decrement. Positive for increment.
73
74 public void changeSpeed(double change) {
75 double newSpeed = getSpeed() + change;
76 setSpeed(newSpeed);
77 }
78
79 // Punch Commands
80 public void extendPunch() {
81 punch.set(Constants.Shooter.punch);
82 }
83
84 public void retractPunch() {
85 punch.set(Constants.Shooter.retract);
86 }
87
88 @Override
89 protected void initDefaultCommand() {
90 }
91
92 public double getLeftDistanceToTower() {
93 // TODO: find the method that actually gets distance
94 return leftLidar.get();
95 }
96
97 public double getRightDistanceToTower() {
98 return rightLidar.get();
99 }
100 }