get rid of lidar variables and code that conflicted with lidar variables already...
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / subsystems / Shooter.java
1 package org.usfirst.frc.team3501.robot.subsystems;
2
3 import org.usfirst.frc.team3501.robot.Constants;
4
5 import edu.wpi.first.wpilibj.AnalogPotentiometer;
6 import edu.wpi.first.wpilibj.CANTalon;
7 import edu.wpi.first.wpilibj.CounterBase.EncodingType;
8 import edu.wpi.first.wpilibj.DoubleSolenoid;
9 import edu.wpi.first.wpilibj.Encoder;
10 import edu.wpi.first.wpilibj.command.Subsystem;
11
12 /***
13 * The Shooter consists of a platform and wheel, each controlled by separate
14 * motors. The piston controlling the platform pushes the ball onto the wheel.
15 * The wheel is controlled by a motor, which is running before the ball is
16 * pushed onto the wheel. The spinning wheel propels the ball.
17 *
18 * @author superuser
19 *
20 */
21
22 public class Shooter extends Subsystem {
23 private CANTalon shooter;
24 private DoubleSolenoid hood, punch;
25 private Encoder encoder;
26 private Lidar lidar;
27
28 public Shooter() {
29 leftLidar = new AnalogPotentiometer(0);
30 rightLidar = new AnalogPotentiometer(0);
31 shooter = new CANTalon(Constants.Shooter.PORT);
32 hood = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
33 Constants.Shooter.HOOD_REVERSE);
34 punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD,
35 Constants.Shooter.PUNCH_REVERSE);
36
37 encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
38 Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
39
40 lidar = new Lidar(Constants.Shooter.LIDAR_I2C_PORT);
41 }
42
43 /***
44 * This method checks to see if the ball has successfully passed through the
45 * intake rollers and is inside.
46 *
47 * @return whether the presence of the ball is true or false and returns the
48 * state of the condition (true or false).
49 */
50
51 public boolean isBallInside() {
52 return true;
53 }
54
55 public void setSpeed(double speed) {
56 if (speed > 1.0)
57 shooter.set(1.0);
58 else if (speed < -1.0)
59 shooter.set(-1.0);
60 else
61 shooter.set(speed);
62 }
63
64 public void stop() {
65 this.setSpeed(0.0);
66 }
67
68 public double getSpeed() {
69 return encoder.getRate();
70 }
71
72 // Use negative # for decrement. Positive for increment.
73
74 public void changeSpeed(double change) {
75 double newSpeed = getSpeed() + change;
76 setSpeed(newSpeed);
77 }
78
79 // Punch Commands
80 public void extendPunch() {
81 punch.set(Constants.Shooter.punch);
82 }
83
84 public void retractPunch() {
85 punch.set(Constants.Shooter.retract);
86 }
87
88 @Override
89 protected void initDefaultCommand() {
90 }
91
92 public void openHood() {
93 hood.set(Constants.Shooter.open);
94 }
95
96 public void closeHood() {
97 hood.set(Constants.Shooter.closed);
98 }
99
100 @Override
101 protected void initDefaultCommand() {
102 }
103 }