Initialize photogate in shooter subsystem
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / subsystems / Shooter.java
1 package org.usfirst.frc.team3501.robot.subsystems;
2
3 import org.usfirst.frc.team3501.robot.Constants;
4 import org.usfirst.frc.team3501.robot.sensors.Lidar;
5 import org.usfirst.frc.team3501.robot.sensors.Photogate;
6
7 import edu.wpi.first.wpilibj.CANTalon;
8 import edu.wpi.first.wpilibj.CounterBase.EncodingType;
9 import edu.wpi.first.wpilibj.DoubleSolenoid;
10 import edu.wpi.first.wpilibj.Encoder;
11 import edu.wpi.first.wpilibj.command.Subsystem;
12
13 /***
14 * The Shooter consists of a platform and wheel, each controlled by separate
15 * motors. The piston controlling the platform pushes the ball onto the wheel.
16 * The wheel is controlled by a motor, which is running before the ball is
17 * pushed onto the wheel. The spinning wheel propels the ball.
18 *
19 * @author superuser
20 *
21 */
22
23 public class Shooter extends Subsystem {
24 private CANTalon shooter;
25 private CANTalon angleAdjuster;
26 private DoubleSolenoid hood, punch;
27 private Encoder encoder;
28 private Lidar lidar;
29 private Photogate photogate;
30
31 public Shooter() {
32 shooter = new CANTalon(Constants.Shooter.PORT);
33 angleAdjuster = new CANTalon(Constants.Shooter.ANGLE_ADJUSTER_PORT);
34 punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD,
35 Constants.Shooter.PUNCH_REVERSE);
36
37 encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
38 Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
39 }
40
41 /***
42 * This method checks to see if the ball has successfully passed through the
43 * intake rollers and is inside.
44 *
45 * @return whether the presence of the ball is true or false and returns the
46 * state of the condition (true or false).
47 */
48
49 public boolean isBallInside() {
50 return photogate.isBallPresent();
51 }
52
53 public void setSpeed(double speed) {
54 if (speed > 1.0)
55 shooter.set(1.0);
56 else if (speed < -1.0)
57 shooter.set(-1.0);
58 else
59 shooter.set(speed);
60 }
61
62 public void stop() {
63 this.setSpeed(0.0);
64 }
65
66 public double getSpeed() {
67 return encoder.getRate();
68 }
69
70 /*
71 * We are going to map a lidar distance to a shooter speed that will be set to
72 * the shooter. This function does not yet exist so we will just use y=x but
73 * when testing commences we shall create the function
74 */
75 public double getShooterSpeed() {
76 double distanceToGoal = lidar.getDistance();
77 double shooterSpeed = distanceToGoal; // Function to be determined
78 return shooterSpeed;
79 }
80
81 // Use negative # for decrement. Positive for increment.
82
83 public void changeSpeed(double change) {
84 double newSpeed = getSpeed() + change;
85 setSpeed(newSpeed);
86 }
87
88 // Punch Commands
89 public void extendPunch() {
90 punch.set(Constants.Shooter.punch);
91 }
92
93 public void retractPunch() {
94 punch.set(Constants.Shooter.retract);
95 }
96
97 @Override
98 protected void initDefaultCommand() {
99 }
100 }