6e0c7acfb443a9106e46ed27d0c40e985732ebf4
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / subsystems / Shooter.java
1 package org.usfirst.frc.team3501.robot.subsystems;
2
3 import org.usfirst.frc.team3501.robot.Constants;
4 import org.usfirst.frc.team3501.robot.sensors.Lidar;
5 import org.usfirst.frc.team3501.robot.sensors.Photogate;
6
7 import edu.wpi.first.wpilibj.CANTalon;
8 import edu.wpi.first.wpilibj.CounterBase.EncodingType;
9 import edu.wpi.first.wpilibj.DoubleSolenoid;
10 import edu.wpi.first.wpilibj.Encoder;
11 import edu.wpi.first.wpilibj.command.Subsystem;
12
13 /***
14 * The Shooter consists of a platform and wheel, each controlled by separate
15 * motors. The piston controlling the platform pushes the ball onto the wheel.
16 * The wheel is controlled by a motor, which is running before the ball is
17 * pushed onto the wheel. The spinning wheel propels the ball.
18 *
19 * @author superuser
20 *
21 */
22
23 public class Shooter extends Subsystem {
24 private CANTalon shooter;
25 private DoubleSolenoid hood1, hood2, punch;
26 private Encoder encoder;
27 private Lidar lidar;
28 private Photogate photogate;
29 private boolean usePhotoGate;
30
31 public Shooter() {
32 shooter = new CANTalon(Constants.Shooter.PORT);
33 hood1 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
34 Constants.Shooter.HOOD_REVERSE);
35 hood2 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
36 Constants.Shooter.HOOD_REVERSE);
37 punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD,
38 Constants.Shooter.PUNCH_REVERSE);
39
40 encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
41 Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
42 usePhotoGate = true;
43 }
44
45 /***
46 * This method checks to see if the ball has successfully passed through the
47 * intake rollers and is inside.
48 *
49 * @return whether the presence of the ball is true or false and returns the
50 * state of the condition (true or false).
51 */
52
53 public boolean isBallInside() {
54
55 if (usePhotogate())
56 return photogate.isBallPresent();
57 else
58 return true;
59
60 }
61
62 public void setSpeed(double speed) {
63 if (speed > 1.0)
64 shooter.set(1.0);
65 else if (speed < -1.0)
66 shooter.set(-1.0);
67 else
68 shooter.set(speed);
69 }
70
71 public void stop() {
72 this.setSpeed(0.0);
73 }
74
75 public double getSpeed() {
76 return encoder.getRate();
77 }
78
79 /*
80 * We are going to map a lidar distance to a shooter speed that will be set to
81 * the shooter. This function does not yet exist so we will just use y=x but
82 * when testing commences we shall create the function
83 */
84 public double getShooterSpeed() {
85 double distanceToGoal = lidar.getDistance();
86 double shooterSpeed = distanceToGoal; // Function to be determined
87 return shooterSpeed;
88 }
89
90 // Use negative # for decrement. Positive for increment.
91
92 public void changeSpeed(double change) {
93 double newSpeed = getSpeed() + change;
94 setSpeed(newSpeed);
95 }
96
97 // Punch Commands
98 public void extendPunch() {
99 punch.set(Constants.Shooter.punch);
100 }
101
102 public void retractPunch() {
103 punch.set(Constants.Shooter.retract);
104 }
105
106 public void raiseHood() {
107 hood1.set(Constants.Shooter.open);
108 hood2.set(Constants.Shooter.open);
109 }
110
111 public void lowerHood() {
112 hood1.set(Constants.Shooter.closed);
113 hood2.set(Constants.Shooter.closed);
114 }
115
116 public boolean isHoodDown() {
117 if (hood1.get() == Constants.Shooter.open
118 && hood2.get() == Constants.Shooter.open)
119 return true;
120 return false;
121 }
122
123 public boolean usePhotogate() {
124 return this.usePhotoGate;
125 }
126
127 public void togglePhotoGate() {
128 this.usePhotoGate = !this.usePhotoGate;
129 }
130
131 @Override
132 protected void initDefaultCommand() {
133 }
134 }