fix errors
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / subsystems / Shooter.java
1 package org.usfirst.frc.team3501.robot.subsystems;
2
3 import org.usfirst.frc.team3501.robot.Constants;
4 import org.usfirst.frc.team3501.robot.sensors.Lidar;
5 import org.usfirst.frc.team3501.robot.sensors.Photogate;
6
7 import edu.wpi.first.wpilibj.CANTalon;
8 import edu.wpi.first.wpilibj.CounterBase.EncodingType;
9 import edu.wpi.first.wpilibj.DoubleSolenoid;
10 import edu.wpi.first.wpilibj.Encoder;
11 import edu.wpi.first.wpilibj.command.Subsystem;
12
13 /***
14 * The Shooter consists of a platform and wheel, each controlled by separate
15 * motors. The piston controlling the platform pushes the ball onto the wheel.
16 * The wheel is controlled by a motor, which is running before the ball is
17 * pushed onto the wheel. The spinning wheel propels the ball.
18 *
19 * @author superuser
20 *
21 */
22
23 public class Shooter extends Subsystem {
24 private CANTalon shooter;
25 private DoubleSolenoid hood1, hood2, punch;
26 private Encoder encoder;
27 private Lidar lidar;
28 private Photogate photogate;
29 private boolean usePhotoGate;
30
31 public Shooter() {
32 shooter = new CANTalon(Constants.Shooter.PORT);
33 hood1 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
34 Constants.Shooter.HOOD_REVERSE);
35 hood2 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
36 Constants.Shooter.HOOD_REVERSE);
37 punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD,
38 Constants.Shooter.PUNCH_REVERSE);
39
40 encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
41 Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
42 usePhotoGate = true;
43 }
44
45 /***
46 * This method checks to see if the ball has successfully passed through the
47 * intake rollers and is inside.
48 *
49 * @return whether the presence of the ball is true or false and returns the
50 * state of the condition (true or false).
51 */
52
53 public boolean isBallInside() {
54 if (usePhotogate())
55 return photogate.isBallPresent();
56 else
57 return true;
58 }
59
60 public void setSpeed(double speed) {
61 if (speed > 1.0)
62 shooter.set(1.0);
63 else if (speed < -1.0)
64 shooter.set(-1.0);
65 else
66 shooter.set(speed);
67 }
68
69 public void stop() {
70 this.setSpeed(0.0);
71 }
72
73 public double getSpeed() {
74 return encoder.getRate();
75 }
76
77 /*
78 * We are going to map a lidar distance to a shooter speed that will be set to
79 * the shooter. This function does not yet exist so we will just use y=x but
80 * when testing commences we shall create the function
81 */
82 public double getShooterSpeed() {
83 double distanceToGoal = lidar.getDistance();
84 double shooterSpeed = distanceToGoal; // Function to be determined
85 return shooterSpeed;
86 }
87
88 // Use negative # for decrement. Positive for increment.
89
90 public void changeSpeed(double change) {
91 double newSpeed = getSpeed() + change;
92 setSpeed(newSpeed);
93 }
94
95 // Punch Commands
96 public void extendPunch() {
97 punch.set(Constants.Shooter.punch);
98 }
99
100 public void retractPunch() {
101 punch.set(Constants.Shooter.retract);
102 }
103
104 public void raiseHood() {
105 hood1.set(Constants.Shooter.open);
106 hood2.set(Constants.Shooter.open);
107 }
108
109 public void lowerHood() {
110 hood1.set(Constants.Shooter.closed);
111 hood2.set(Constants.Shooter.closed);
112 }
113
114 public boolean isHoodDown() {
115 if (hood1.get() == Constants.Shooter.open
116 && hood2.get() == Constants.Shooter.open)
117 return true;
118 return false;
119 }
120
121 public boolean usePhotogate() {
122 return this.usePhotoGate;
123 }
124
125 public void togglePhotoGate() {
126 this.usePhotoGate = !this.usePhotoGate;
127 }
128
129 @Override
130 protected void initDefaultCommand() {
131 }
132 }