Fix ports on solenoids
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / subsystems / Shooter.java
1 package org.usfirst.frc.team3501.robot.subsystems;
2
3 import org.usfirst.frc.team3501.robot.Constants;
4 import org.usfirst.frc.team3501.robot.sensors.Lidar;
5 import org.usfirst.frc.team3501.robot.sensors.Photogate;
6
7 import edu.wpi.first.wpilibj.CANTalon;
8 import edu.wpi.first.wpilibj.CounterBase.EncodingType;
9 import edu.wpi.first.wpilibj.DoubleSolenoid;
10 import edu.wpi.first.wpilibj.Encoder;
11 import edu.wpi.first.wpilibj.command.Subsystem;
12
13 /***
14 * The Shooter consists of a platform and wheel, each controlled by separate
15 * motors. The piston controlling the platform pushes the ball onto the wheel.
16 * The wheel is controlled by a motor, which is running before the ball is
17 * pushed onto the wheel. The spinning wheel propels the ball.
18 *
19 * @author superuser
20 *
21 */
22
23 public class Shooter extends Subsystem {
24 private CANTalon shooter;
25 private DoubleSolenoid hood1, hood2, punch;
26 private Encoder encoder;
27 private Lidar lidar;
28 private Photogate photogate;
29 private boolean usePhotoGate;
30
31 public Shooter() {
32 shooter = new CANTalon(Constants.Shooter.PORT);
33 hood1 = new DoubleSolenoid(Constants.DriveTrain.MODULE_B_ID,
34 Constants.Shooter.RIGHT_HOOD_FORWARD,
35 Constants.Shooter.RIGHT_HOOD_REVERSE); // right
36 hood2 = new DoubleSolenoid(Constants.DriveTrain.MODULE_A_ID,
37 Constants.Shooter.LEFT_HOOD_FORWARD,
38 Constants.Shooter.LEFT_HOOD_REVERSE);// left
39 punch = new DoubleSolenoid(Constants.DriveTrain.MODULE_A_ID,
40 Constants.Shooter.PUNCH_FORWARD, Constants.Shooter.PUNCH_REVERSE);
41
42 encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
43 Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
44 usePhotoGate = true;
45 }
46
47 /***
48 * This method checks to see if the ball has successfully passed through the
49 * intake rollers and is inside.
50 *
51 * @return whether the presence of the ball is true or false and returns the
52 * state of the condition (true or false).
53 */
54
55 public boolean isBallInside() {
56
57 if (usePhotogate())
58 return photogate.isBallPresent();
59 else
60 return true;
61
62 }
63
64 public void setSpeed(double speed) {
65 if (speed > 1.0)
66 shooter.set(1.0);
67 else if (speed < -1.0)
68 shooter.set(-1.0);
69 else
70 shooter.set(speed);
71 }
72
73 public void stop() {
74 this.setSpeed(0.0);
75 }
76
77 public double getSpeed() {
78 return encoder.getRate();
79 }
80
81 /*
82 * We are going to map a lidar distance to a shooter speed that will be set to
83 * the shooter. This function does not yet exist so we will just use y=x but
84 * when testing commences we shall create the function
85 */
86 public double getShooterSpeed() {
87 double distanceToGoal = lidar.getDistance();
88 double shooterSpeed = distanceToGoal; // Function to be determined
89 return shooterSpeed;
90 }
91
92 // Use negative # for decrement. Positive for increment.
93
94 public void changeSpeed(double change) {
95 double newSpeed = getSpeed() + change;
96 setSpeed(newSpeed);
97 }
98
99 // Punch Commands
100 public void extendPunch() {
101 punch.set(Constants.Shooter.punch);
102 }
103
104 public void retractPunch() {
105 punch.set(Constants.Shooter.retract);
106 }
107
108 public void raiseHood() {
109 hood1.set(Constants.Shooter.open);
110 hood2.set(Constants.Shooter.open);
111 }
112
113 public void lowerHood() {
114 hood1.set(Constants.Shooter.closed);
115 hood2.set(Constants.Shooter.closed);
116 }
117
118 public boolean isHoodDown() {
119 if (hood1.get() == Constants.Shooter.open
120 && hood2.get() == Constants.Shooter.open)
121 return true;
122 return false;
123 }
124
125 public boolean usePhotogate() {
126 return this.usePhotoGate;
127 }
128
129 public void togglePhotoGate() {
130 this.usePhotoGate = !this.usePhotoGate;
131 }
132
133 @Override
134 protected void initDefaultCommand() {
135 }
136 }