change motor controlling platform to piston controlling platform,the motor controllin...
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / subsystems / Shooter.java
1 package org.usfirst.frc.team3501.robot.subsystems;
2
3 import org.usfirst.frc.team3501.robot.Constants;
4
5 import edu.wpi.first.wpilibj.CANTalon;
6 import edu.wpi.first.wpilibj.CounterBase.EncodingType;
7 import edu.wpi.first.wpilibj.DoubleSolenoid;
8 import edu.wpi.first.wpilibj.Encoder;
9 import edu.wpi.first.wpilibj.command.Subsystem;
10
11 /***
12 * The Shooter consists of a platform and wheel, each controlled by
13 * separate motors. The piston controlling the platform pushes the ball onto the
14 * wheel. The wheel is controlled by a motor, which is running before the ball
15 * is pushed
16 * onto the wheel. The spinning wheel propels the ball.
17 *
18 * @author superuser
19 *
20 */
21
22 public class Shooter extends Subsystem {
23 private CANTalon shooter;
24 private CANTalon angleAdjuster;
25 private DoubleSolenoid punch;
26 private Encoder encoder;
27
28 public Shooter() {
29 shooter = new CANTalon(Constants.Shooter.PORT);
30 angleAdjuster = new CANTalon(Constants.Shooter.ANGLE_ADJUSTER_PORT);
31 punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD_PORT,
32 Constants.Shooter.PUNCH_REVERSE_PORT);
33
34 encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
35 Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
36 }
37
38 /***
39 *
40 * @return current sensor position??
41 */
42 public double getCurrentSetPoint() {
43 return shooter.get();
44 }
45
46 /***
47 * This method checks to see if the ball has successfully passed through the
48 * intake rollers and is inside.
49 *
50 * @return whether the presence of the ball is true or false and returns the
51 * state of the condition (true or false).
52 */
53
54 public boolean isBallInside() {
55 return true;
56 }
57
58 public void setSpeed(double speed) {
59 if (speed > 1.0)
60 shooter.set(1.0);
61 else if (speed < -1.0)
62 shooter.set(-1.0);
63 else
64 shooter.set(speed);
65 }
66
67 public void stop() {
68 this.setSpeed(0.0);
69 }
70
71 public double getSpeed() {
72 return encoder.getRate();
73 }
74
75 // Use negative # for decrement. Positive for increment.
76
77 public void changeSpeed(double change) {
78 double newSpeed = getCurrentSetPoint() + change;
79 setSpeed(newSpeed);
80 }
81
82 // Punch Commands
83 public void extendPunch() {
84 punch.set(Constants.Shooter.punch);
85 }
86
87 public void retractPunch() {
88 punch.set(Constants.Shooter.retract);
89 }
90
91 @Override
92 protected void initDefaultCommand() {
93 }
94 }