public static class DeadReckoning {
public static final double DEFAULT_SPEED = 0.5;
- public static boolean isDeadReckoning;
+ public static boolean isUsingTimeToPassDefense;
// dead reckoning time and speed constants for driving through defenses
public static double passRockWallTime = 0;
public class PassLowBar extends CommandGroup {
public PassLowBar() {
- if (Constants.DeadReckoning.isDeadReckoning) {
+ if (Constants.DeadReckoning.isUsingTimeToPassDefense) {
addSequential(new DriveForTime(Constants.DeadReckoning.passLowBarTime,
Constants.DeadReckoning.passLowBarSpeed));
}
public class PassMoat extends CommandGroup {
public PassMoat() {
- if (Constants.DeadReckoning.isDeadReckoning) {
+ if (Constants.DeadReckoning.isUsingTimeToPassDefense) {
addSequential(new DriveForTime(Constants.DeadReckoning.passMoatTime,
Constants.DeadReckoning.passMoatSpeed));
}
public PassRampart() {
- if (Constants.DeadReckoning.isDeadReckoning) {
+ if (Constants.DeadReckoning.isUsingTimeToPassDefense) {
addSequential(new DriveForTime(Constants.DeadReckoning.passRockWallTime,
Constants.DeadReckoning.passRockWallSpeed));
}
public class PassRockWall extends CommandGroup {
public PassRockWall() {
- if (Constants.DeadReckoning.isDeadReckoning) {
+ if (Constants.DeadReckoning.isUsingTimeToPassDefense) {
addSequential(new DriveForTime(Constants.DeadReckoning.passRockWallTime,
Constants.DeadReckoning.passRockWallSpeed));
}
public PassRoughTerrain() {
- if (Constants.DeadReckoning.isDeadReckoning) {
+ if (Constants.DeadReckoning.isUsingTimeToPassDefense) {
addSequential(new DriveForTime(Constants.DeadReckoning.passRockWallTime,
Constants.DeadReckoning.passRockWallSpeed));
}