Add the piston solenoid object to shooter and add punch methods/constants
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / Constants.java
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1package org.usfirst.frc.team3501.robot;
2
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3import edu.wpi.first.wpilibj.DoubleSolenoid;
4
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5/**
6 * The Constants stores constant values for all subsystems. This includes the
7 * port values for motors and sensors, as well as important operational
8 * constants for subsystems such as max and min values.
9 */
10
11public class Constants {
99d3a628 12 public static class OI {
1e832616 13 // Computer Ports
99d3a628 14 public final static int LEFT_STICK_PORT = 0;
9fb915da 15 public final static int RIGHT_STICK_PORT = 1;
1e832616 16 // Ports on the Joystick
9fb915da 17 public final static int TRIGGER_PORT = 1;
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18 public final static int DECREMENT_SHOOTER_SPEED_PORT = 2;
19 public final static int INCREMENT_SHOOTER_SPEED_PORT = 3;
9fb915da 20 public final static int SHOOT_PORT = 4;
1e832616 21 public final static int LOG_PORT = 5;
99d3a628 22 }
38a404b3 23
99d3a628 24 public static class DriveTrain {
27615e61 25 // Drivetrain Motor Related Ports
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26 public static final int FRONT_LEFT = 0;
27 public static final int FRONT_RIGHT = 0;
28 public static final int REAR_LEFT = 0;
29 public static final int REAR_RIGHT = 0;
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30
31 // Encoder related ports
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32 public final static int ENCODER_LEFT_A = 3;
33 public final static int ENCODER_LEFT_B = 4;
34 public final static int ENCODER_RIGHT_A = 2;
35 public final static int ENCODER_RIGHT_B = 1;
36 }
ecf2c4a8 37
804d3b6a 38 public static class Scaler {
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39 // Piston channels
40 public final static int FORWARD_CHANNEL = 0;
41 public final static int REVERSE_CHANNEL = 0;
42
43 // Winch port
44 public final static int WINCH_MOTOR = 0;
804d3b6a 45 }
38a404b3 46
40348cab 47 public static class Shooter {
e9234163 48 public static final int PORT = 0;
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49 public static final int FORWARD_PORT = 0;
50 public static final int REVERSE_PORT = 1;
51 public static final DoubleSolenoid.Value punch = DoubleSolenoid.Value.kForward;
52 public static final DoubleSolenoid.Value retract = DoubleSolenoid.Value.kReverse;
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53
54 public static enum State {
55 RUNNING, STOPPED;
56 }
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57 }
58
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59 public static enum Direction {
60 LEFT, RIGHT, DOWN, UP, FORWARD, BACKWARD;
61 }
53d61b3e 62
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63 public enum Defense {
64 PORTCULLIS, SALLY_PORT, ROUGH_TERRAIN, LOW_BAR, CHEVAL_DE_FRISE, DRAWBRIDGE, MOAT, ROCK_WALL, RAMPART
53d61b3e 65 }
38a404b3 66}