delete getCurrentSetPoint method
[3501/stronghold-2016] / src / org / usfirst / frc / team3501 / robot / subsystems / Shooter.java
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1package org.usfirst.frc.team3501.robot.subsystems;
2
3import org.usfirst.frc.team3501.robot.Constants;
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4
5import edu.wpi.first.wpilibj.CANTalon;
2c52cb6e 6import edu.wpi.first.wpilibj.CounterBase.EncodingType;
9b10474d 7import edu.wpi.first.wpilibj.DoubleSolenoid;
2c52cb6e 8import edu.wpi.first.wpilibj.Encoder;
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9import edu.wpi.first.wpilibj.command.Subsystem;
10
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11/***
12 * The Shooter consists of a platform and wheel, each controlled by
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13 * separate motors. The piston controlling the platform pushes the ball onto the
14 * wheel. The wheel is controlled by a motor, which is running before the ball
15 * is pushed
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16 * onto the wheel. The spinning wheel propels the ball.
17 *
18 * @author superuser
19 *
20 */
21
a0c3ca74 22public class Shooter extends Subsystem {
a0c3ca74 23 private CANTalon shooter;
4f516a69 24 private CANTalon angleAdjuster;
9b10474d 25 private DoubleSolenoid punch;
2c52cb6e 26 private Encoder encoder;
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27
28 public Shooter() {
29 shooter = new CANTalon(Constants.Shooter.PORT);
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30 angleAdjuster = new CANTalon(Constants.Shooter.ANGLE_ADJUSTER_PORT);
31 punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD_PORT,
32 Constants.Shooter.PUNCH_REVERSE_PORT);
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33
34 encoder = new Encoder(Constants.Shooter.ENCODER_PORT_A,
35 Constants.Shooter.ENCODER_PORT_B, false, EncodingType.k4X);
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36 }
37
64055177 38 /***
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39 * This method checks to see if the ball has successfully passed through the
40 * intake rollers and is inside.
41 *
42 * @return whether the presence of the ball is true or false and returns the
43 * state of the condition (true or false).
44 */
45
46 public boolean isBallInside() {
47 return true;
48 }
49
a0c3ca74 50 public void setSpeed(double speed) {
913142de 51 if (speed > 1.0)
a0c3ca74 52 shooter.set(1.0);
913142de 53 else if (speed < -1.0)
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54 shooter.set(-1.0);
55 else
56 shooter.set(speed);
57 }
58
59 public void stop() {
60 this.setSpeed(0.0);
61 }
62
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63 public double getSpeed() {
64 return encoder.getRate();
65 }
66
a0c3ca74 67 // Use negative # for decrement. Positive for increment.
27fac8ed 68
a0c3ca74 69 public void changeSpeed(double change) {
913142de 70 double newSpeed = getCurrentSetPoint() + change;
64055177 71 setSpeed(newSpeed);
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72 }
73
9b10474d 74 // Punch Commands
c8c4e6d9 75 public void extendPunch() {
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76 punch.set(Constants.Shooter.punch);
77 }
78
c8c4e6d9 79 public void retractPunch() {
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80 punch.set(Constants.Shooter.retract);
81 }
82
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83 @Override
84 protected void initDefaultCommand() {
85 }
86}