public static class Shooter {
public static final int CATAPULT1_MODULE = PCM_MODULE_A;
public static final int CATAPULT1_FORWARD = 0;
- public static final int CATAPULT1_REVERSE = 6;
+ public static final int CATAPULT1_REVERSE = 1;
public static final int CATAPULT2_MODULE = PCM_MODULE_A;
- public static final int CATAPULT2_FORWARD = 1;
- public static final int CATAPULT2_REVERSE = 7;
+ public static final int CATAPULT2_FORWARD = 2;
+ public static final int CATAPULT2_REVERSE = 3;
// TODO Determine actual shooter ports
public static final Value shoot = Value.kForward;
// for pistons
public static final int LEFT_INTAKE_MODULE = PCM_MODULE_A;
- public static final int LEFT_INTAKE_FORWARD = 0;
- public static final int LEFT_INTAKE_REVERSE = 1;
+ public static final int LEFT_INTAKE_FORWARD = 4;
+ public static final int LEFT_INTAKE_REVERSE = 5;
public static final int RIGHT_INTAKE_MODULE = PCM_MODULE_A;
- public static final int RIGHT_INTAKE_FORWARD = 2;
- public static final int RIGHT_INTAKE_REVERSE = 3;
+ public static final int RIGHT_INTAKE_FORWARD = 6;
+ public static final int RIGHT_INTAKE_REVERSE = 7;
// TODO Determine actual intake ports
public static final Value EXTEND = DoubleSolenoid.Value.kForward;