public static final int PORT = 0;
public static final int PUNCH_FORWARD_PORT = 0;
public static final int PUNCH_REVERSE_PORT = 1;
+ public static final int ANGLE_ADJUSTER_PORT = 0;
public static final DoubleSolenoid.Value punch = DoubleSolenoid.Value.kForward;
public static final DoubleSolenoid.Value retract = DoubleSolenoid.Value.kReverse;
public static class IntakeArm {
public static final int PORT = 0;
+ public static final int CHEVAL_DE_FRISE_PORT = 1;
public static final double INTAKE_SPEED = 0.5;
public static final double OUTPUT_SPEED = -0.5;
public Shooter() {
shooter = new CANTalon(Constants.Shooter.PORT);
- punch = new DoubleSolenoid(Constants.Shooter.FORWARD_PORT,
- Constants.Shooter.REVERSE_PORT);
+ angleAdjuster = new CANTalon(Constants.Shooter.ANGLE_ADJUSTER_PORT);
+ punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD_PORT,
+ Constants.Shooter.PUNCH_REVERSE_PORT);
}
public double getCurrentSetPoint() {