- hood1 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
- Constants.Shooter.HOOD_REVERSE);
- hood2 = new DoubleSolenoid(Constants.Shooter.HOOD_FORWARD,
- Constants.Shooter.HOOD_REVERSE);
- punch = new DoubleSolenoid(Constants.Shooter.PUNCH_FORWARD,
+ hood1 = new DoubleSolenoid(10, Constants.Shooter.RIGHT_HOOD_FORWARD,
+ Constants.Shooter.RIGHT_HOOD_REVERSE); // right
+ hood2 = new DoubleSolenoid(9, Constants.Shooter.LEFT_HOOD_FORWARD,
+ Constants.Shooter.LEFT_HOOD_REVERSE);// left
+ punch = new DoubleSolenoid(9, Constants.Shooter.PUNCH_FORWARD,